FACTION INFORMATION
In the rich city of Delphoria, many factions exist on many different sides of many different ideologies. Players have the option to affiliate with one, or strive to create their own. Factions are the prime movers and shakers in the world though, often responsible for everything that happens. When choosing to align with a faction its important to keep in mind such alignment will often have an impact on what sort of character you are. A lawful-goody-two-shoes won't be such a lawful-goody-two-shoes upon joining the Aon Syndicate, for example. However, aligning yourself to one particular faction is not required. Having a character with ties to multiple ones would be more than plausible, but please keep it realistic. The deeper you get involved with a faction, the harder it is to betray them. Remember that.
Techlighten
No one really knew how they started. No one ever saw them coming. All that the world knew was the sudden occurance of one huge massascre, the "Tek Reckoning".
A corporate facility housing 3,642 people had vanished. The machines in the facility were hacked and taken over, and the entire production plant warped over-night to be the birth place of a new fanatical religion. The first temple of the Techlightens, founded by 6 scientific geniuses who delved into the deepest reaches of insanity. The facility was abandoned, and most of the information pertaining to the event was covered up by the media.
Techlightens are beings who view humanity with disgust and hatred. In fact, they view everything pertaining to organic nature to be disgusting. They are a fanatical religion with the belief that humanity has reached a new dawn of evolution. One of technological perfection. They are a cult of cyborgs who strive to completely convert their physical bodies into mechanical ones. They show their faith in two primary ways:
Ceremonially cutting off their limbs and cutting out their organs, replacing them with biomods and cybernetics.
Destroying all enemies of the faith through violent means. Dragging back the corpses of their enemies back to become Raison'Tek.
They are fanatical and zealous individuals who are experts at death, destruction, and terror. Some of the Techlighten may offer themselves as mercenaries towards other factions, as this turbulent age holds many uses for their destructive skills. They are sworn enemies with the Naturalists however, and will kill any they meet on sight.
((More information on the Techlightens will be put in the Backstory forum))
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Aon Syndicate
Humanity has reached a point that sociologists of the past would never even think to imagine. Over the milleniums, various wars and expanding technology have provided for mass immigration and emmigration to all nations. All around the world, humans have procreated with one another. All cultures and all races have intertwined into one another over time, giving way to the elimination of seperate races.
Such events have had impacts on the world. Especially the world that exists in the undergrounds of crime.
The world no longer sees petty gangs or lone hustlers or mediocre thieves. Each and every criminal organization around the world has fallen to the Aon Syndicate. They are a united organization spanning world-wide, headed by 4 sage-like elders. The Syndicate operates in a very heiarchial sort of fashion, consisting of many layers. At the top are the 4 elders, respected world-wide for their wisdom in guiding The Aon Syndicate. Below the Elders are a council known as The Negotiators, people in charge of settling disputes between the various clans and families within the Syndicate. Then, below the council of Negotiators lie the Clan Lords of the Syndicate, each Lord controlling their own sectors through out the world and their own string of illegal bussiness.
Each Clan Lord then has control over their own platoon of criminals, thieves, cut-throats, and sweepers who do their Lord's bidding. Each Clan Lord is responsible for keeping those that serve them complacent, and is responsible for making percentile payments towards the main Syndicate bank. The whole Syndicate is very organized, with strict codes of honor and conduct that all Clans are expected to hold with them.
To make enemies with the Aon Syndicate would be a wish for death. There are occasional disputes between clans, and some incidents of bloody war, but the Aon Syndicat has held true for centuries now. They are swift, merciless, and highly organized. Incorporating various traditions and methods from a wide range of old organized crime syndicates, from the Mafia all the way to the Yakuza.
(( More information on the Aon Syndicate in a seperate post in the upcoming back-story forum. ))
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The Naturalists
It is believed by many that all organic plant manner died long ago. The entire world pulsates with a mechanical beat, and humanity's sole existence relies on machines. This is true to some extent; most of the world's natural plant-life and forests have vanished over the years. Many species of animals and insects have also gone extinct. Only animals who yield meat for human consumption remain, and most of those beings are usually artificially created in a lab with genetic engineering.
Yet to say that all nature is completely dead is an outright lie. All around the world in remote locations nature still struggles to survive. Whether it be a lone flower, a single blade of grass, or a tree the size of a twig, The Naturalists have devoted their lives in protecting those organic artifacts.
Natural organic plants are worth millions of Credz (( current currency, simply think of 1cz = $1)), and are usually hoarded by the wealthy elite as prized artifacts or artistic collections. The Naturalists view this act by the elite as dispicable, and rise up to be righteous rebels who reclaim the natural artifacts of the world in the name of nature itself.
Naturalists are usually individuals who reject the idea of biomods, cybernetics, and cyberbrains. They are often found in communes within the sub-terrenian areas of the cities, organizing together through computer proxy networks. They are masters of deception, thieves of the highest calibur. Often cracking through the most advanced computer systems and slipping through the highest security infrastructures to gain access to any organic artifact they can.
It is rumored that within the lab the Naturalists are working towards re-creating a forest of some sort. It is also known that Naturalists strive towards over-throwing the current corrupt politicians who rule this nation, and often they fight against the law and government in the name of humanity. They are the target of the fanatical Techlighten, and try to ensure that they never make contact with members of such faction.
(( More about The Naturalists will be posted in a seperate thread in the upcoming Backstory forum ))
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The United Peoples' Freedom Party / Freedom Protection Enforcement Agency
North America fell into economic collapse once it caused the first-and-only ever nuclear war with the Totalitarian South American Socialist States. Mass emmigration and trade embargos left the once mighty North American Empire into a wreck of destroyed territory and destitute population. All of the nations' rich and wealthy moved towards the other parts of the world, leaving North America to be nothing but a shell filled with displaced and disgruntled people.
Many powerful European and Asian corporations took quick interest in the situation. Many merged with former North American corporations to form extremely powerful capitalist entities which spared no hesitation in creating a new government for the mass displaced population of the ruined empire. The United People's Freedom Party rose up, with charismatic leaders as its head-piece. Private investors invested huge amounts of money into re-building all of North America's ruined institutions, and with the skilled use of media and informational manipulation, easily created a new dominating government in North America.
The United People's Freedom Party established a government thats tilted all favors towards private interest. This set way for the new age of developmental industrilization in North America, as the Asian and European corporations quickly exploited the population for cheap labor, ensuring that they only earned enough wages to sustain their life and consume mediocre products. With this careful manipulation of information, wages, and consumer habbits, The United People's Freedom Party has maintained its rule for many centuries.
They are really responsible for creating the city of Delphoria in the first place, and their main base of operations lies within the center of the city.
The sister law-enforcement branch, The Freedon Protection Enforcement Agency (FPEA or FPE) , is an advanced network of law-enforcement branches set up all around North America. It is important to note that they are nothing like the FBI or DEA of the old Empire times, but rather they are a weak militant extension comprised of officers who usually only have enough resources to protect the rich and elite. Many areas of Delphoria are law-less and unregulated, and nearly 70% of all FPE Agents are paid off by the Aon Syndicate.
Those who affiliate with either faction usually are those who belong to the upper elitist classes, or are expected to live a life of civil servitude to them. They are the ruling faction over all of North America, and they strive to further the interests of the rich elite over those of the people.
The state of Delphoria shows it.
(( More information will be posted on The United People's Freedom Party and the Freedom Protection Enforcement Agency in the up-coming backstory forum )).