Far into the future, far enough that humans had to expand into space, almost to the point of forgetting their planetary origins. They would meet two more races, ones that almost seemed to be there to 'make sure' the humans would be forgotten, forever.
First contact. Strange, never before seen, alien sightings. Then, more of them, 'alot' more of them. Then as it seemed all hope was lost under the sudden alien onslaughts, another alien appeared, followed afterward by complete planetary annialation. It happened to two planets; Mar Sara, and her sister, Char Sara. The Zerg were drawn to the planets by expermiental psy emiters -- only to then have the Protoss commit widespread genocide because of it.
The Terran inhabitants had no idea, no warning. Even the military forces among the planets were left there for inevitable incineration. Only rare commanders without resocialization -- the way of maintaining military -- were able to dissobey orders and escape with their fleets; now gone forever from the wasteland.
The obliteration fried both planets, almost to the point of being more easily recognisable as other black space in the universe. But it did not destroy everything. The process created increased veins of Minerals, and created more Vespene Geysers to be refined for other various uses. And in chance areas, life survived.
Remnants which survived on the planet managed to find eachother, and band together wherever plant life was trying to start anew. It was hard times, but they're getting better. The Zerg have no existing Cerebrate, but are now controlled by individual infested Terrans. The remaning Protoss and Terrans are still a bit uneasy with eachother, but are collectively distrustful of the Zerg. It is a peaceful, but uneasy alliance. But there are still some who vie for dominance:
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Terran:
Basically, Humans. They aren't any different now. They use Vespene Gas as Gas, and they use Minerals to make many metals common in the future. Terrans are very educated in technology and weapons of battle. They are very common in powered body armor and a multitude of weaponry.
A few pictures:
Terran 1Terran 2Protoss:
The psychic race. They are naturally weaker than humans, but have superior minds. Most often they use various psychic techniques to fight, but sometimes also have psychic-powered energy shields and/or "psy-blades." They quite often meditate, using Mineral crystals to for focus; whereas Vespene Gas is used to fuel their machinery, as well.
A few pictures:
Protoss 1Protoss 2Zerg:
Bugs. The collective of them were a collaberation of infested aliens; their genes adapted to make new creatures. Some are still around, but a far less ammount. Now, the majority are hummanoids, who can think and act on their own. They eat Minerals, their organs designed to use them directly for keeping their tough hides and sharp claws strong, though they require Vespene Gas for nutrients.
A few pictures:
Zerg 1Zerg 2* * * * *
The RP is based in one of these cities. It's a spread out city, where not very many things are close together. Most of the landscape looks like an age-old battlefield. In crags, bunkers can be found. And atop hills could be factories or refineries. Other places, Terran or Protoss could be using these places to hide along with their mercanary lifestyle, or having a place of their own for a completely different reason. The largest power is the area are the Zerg, their biological buildings easily identified from the way they pulsate, and the living "creep" that grows out along the ground from them.
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WEAPONS:Terran:The common weapons. Most are ranged, but some have close-combat uses.
handgun - Holds very little ammo, hardly good for a battle, but useful in a pinch. Uses Regular rounds.
8mm c-14 gauss rifle - The "regular joe" rifle. Can fire quick bursts at close range, but doesn't do much damage. Can be loaded with Impaler rounds or Regular rounds.
20mm c-14 gauss rifle - Halfway between "regular joe" and the sniper rifle. This one has a longer range, but can't be equiped with Regular or Canister rounds.
25mm c-10 canister rifle - The sniper rifle. Packs a very heavy-duty punch, but has to be loaded manually, and does no good close-range. Can also be loaded with special rounds.
plasma-based perdition flame throwers - The Terran's most used close-combat weapon. Since so much technology and resources were lost, these are highly less effective than they used to be -- though now they don't blow you up if even partially damaged. Best used in a short burst to keep an opponent at a distance. They attatch to the wrist or arm on the other side of a protective plate to keep the arm safe. Uses a Gas Canister
knife - A regular ole knife. These are more common place in the absence of much other technology. Usually are long.
fusion cutters - A miniature fusion cutter. The size of a knife handle, it projects a (3-5 inch?) cutting knife. Can cut, slowly, through metal (and Minerals).
optic flare - Emites a bright flash.
frag gernade - Fragmentation gernade. Good for scattering opponents or blowing up a collective of them (with their permition).
Zerg:Zerg use weapons of their own, literally. Other than fighting, Zerg can also self-regenerate slowly.
claws/teeth - All Zerg have these. Some Zerg have extra apendages which'd have their own claw(s). Teeth is pretty self-explanitory. :P
needle spines - The second basic Zerg weapon. These spines grow within the creatures body, and can be shot out. They have to regrow, which may take time, but generally enough are at hand for a good fight.
acid spray - A bit more complicated than the spines, acid spray is rare. In a humanoid Zerg, these glands don't have much room to be effective. These used to belong to a creature all to their own, but an Infested Terran can have them to spray acid a few feet, but it isn't corrocive enough to immediately burn someone's leg off, for instance.
Protoss:Protoss usually don't fight face-to-face, except for the zealous. Generally they use their psychic powers, but weapons are handy to have around also.
particle beam - A Protoss counterpart to the Terran fusion cutter. It emites a short blade for cutting (also, slowly, through metal (including Minerals)).
psionic blades - Practically a Protoss-must. Protoss use these small wrist-mounted devices to manifest their psy energy into a blade.
psi assault - The stronger and more focused Protoss can do this. Psi assault is when a Protoss can directly manifest their psy into a small energy ball as a projectile. (on contact, usual a burn or semi worse)
Armor:Hostile Environment Suit - Very under-rated name for a ghost unit's traditional suit. Worn like clothes, looks like skin-tight clothes; this stuff isn't quite as strong as some of a Powered Combat Suit, but it is unincumbering and has some heat insulation as well. Though this stuff is highly rare, being a made mix between fabric and metals.
CMC - 300/400 Powered Combat Suit - Just a fancy name for the regular ole armor. This is the stuff the basic marines used to wear. Now usually the stuff is worn in pieces, unable to find or make enough for a full set. Not that it's needed, as the planet's air is quite breathable.
Carpace - All Zerg have this. It is very tough stuff, as long as the said Zerg keeps up on it's Mineral meals.
Shield Generator - Also a basic Protoss armament. These project a sphere of protection as strong as the current user's psy energy around the current user. Uses a Gas Cartridge.
Leg Enhancments - Been a basic Protoss warrior accessory for a very long time. Powered armor worn on the legs that increase leg movement speed, as Protoss are naturally weak-muscled.
Misc.Impaler rounds - A different kind of ammo for most Terran weaponry. Though they still hurt, these are designed to wound a target.
Regular rounds - Basic ammo for Terran guns.
Canister rounds - For snipering purposes only. Can shoot long ranges and packs a punch, but just one 'bullet' is quite large, thus hard to pack multiple at a time.
Special rounds - Could be anything. *shrug* There's lockdown rounds, you could have an emp canister, where you shoot an emp device for long range emp purposes. But these things are probably for plot.
Minnature comsat - A minnature scanning device, used for detecting things invisible or burrowed, though they aren't always reliable.
Headsets - Ment for communicating or contacting peoples within a group. Can also sometimes give a person's location. (sometimes) (with their permition)
Gas Canisters - Canisters with refined Vespene Gas in them. Ment to fuel small devices, but need to be replaced periodically.
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Making Your Character:Name:
Race:
The way I've been deviding up the races is this: Terran get the technology. Protoss get the psi. Zerg get the creature-effect.
I am allowing (and encouraging) mixed breeds. A half-Protoss would be half Terran, half Protoss, respectively. It's your choice to look more like one than the other, but the point is so that you can be able to use a small ammount of guns but still have some Protoss powers.
Half-Zerg are the same way. Being a half-Zerg, you can have claws or whatever and still have some usage of Terran weapons. But then you'll have slightly (or more?) less use of Zerg powers, explained further down the post.
Abilities:
Terran know the most about technology and engineering. Any half-breeds don't pick up on this as well, unless they sacrafice more of their other race's powers.
Protoss get psi abilities. This could mean making a temporary (few second?) 'halucination' image to distract your enemy, or it could be to make yourself invisible sometimes. Or one could also focus more psi energy into stronger blasts. You can be creative, but don't be too powerful. ;)
Zerg abilities. Zerg are almost never similar, way moreso than a human is to another. Some Zerg creatures have glands in them that can spawn smaller creatures, or produce other types of weapons. Sometimes a Zerg can spawn a very small swarm of insects, or spray other types of projectiles rather than acid, but instead perhaps sticky webbing. Most Zerg can also burrow into the ground to hide or suprise their enemies.
Choose two abilities.
Weapons/Armor:
Choose your weapons and armor, from your respective heritage. If you choose armor of one, don't choose some of the other. And if you gave yourself extra abilities, then please choose a little less weapons. No rambos. ;)
Physicial Appearance:
Hair. Eye color. Weight. Build. Distinguishing marks. Extra Appendages. Whatever you deem fit. :P
Gender:
Age: (Protoss can get quite old, but not 'really' old!)
Occupation:
History: Remember that it's been a while since the planet got scorched. Maybe it'd be best just to have your char be born after, but if not then thats ok also.
Personality: You don't really need to post this, but it'd be nice if you posted a little bit. I generally think it's better to get to know the character through the rp.
Other: Anything else?
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Alright, that's the basic stuff, I guess. It took me a 'long' time to write up, so it is probably alot to read, so sorry. If you think something should be added or changed, then Private Message me or IM me on AIM: ToddEthania
Though keep in mind, for RP reasons, some things had to be changed or modified. ;) This is all basic stuff anyway, just post anything that would go good in here or that I've missed.