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Title: DarkNights is Born!
Description: hehe, new rp


KrazyKelli - January 28, 2004 04:50 AM (GMT)
This is that new rp I promised. A vampire, werewolf, human, gargoyle rp with alchemy, And cyborg parts XD go read the rules and nifty notes. Make charries! XP have fun.

As said, it was just made. While I had inspiration from FMA, it's entirely made up from me. DarkNights isn't ripped from an anime or anything. And I don't want people on my back telling me how things are Supposed to be. Cause it's FICTIONAL. FANTASY. Ya know? These are my sort of vampires, my sort of werewolves, etc. ^^

Anyway, have fun with it. ;)

Issue13 - January 29, 2004 06:46 AM (GMT)
OK KK.. as per your request.. a little about the guns:
Actually.. this is ALL about the guns. There are many many types of guns in the world... and many more types of bullets to put in them. Recognizing that no matter what type of bullet hits you damage is done, we will catagorize the bullet launchers themselves. In this world, it is the gun that matters, not the bullet.

Each weapon will be rated on it's effective range, power, target aqusition, and rate of fire.
effective range (ER) - what distance the weapon is accurate at
power (P) - damage done in the effective range
target aqusition (TA) - how quickly you can aim effectively
rate of fire (ROF) - how fast it shoots ACCURATELY

1) handguns - be they revolvers (six shooters) or semi-automatic pistols (what most people call a handgun) they fire between 6 and 10 shots before being reloaded via a detachable magazine. Zeveral magazines may be carried and a reasonable amount would be 1 in the weapons, two extras on hand.
ER - short (5-30 feet)
P - very little
TA - fast
ROF - fast

2) carbine rifles - short rifles that are much like AK-47s or M-16s with the exception that they are semi-automatic. you must squeeze the trigger each time you want a bullet to come out. A typical load for a weapon like this is 30 rounds per magazine. One spare magazine is comfortable carried.
ER - medium (50-300 feet)
P - medium
TA - medium
ROF - medium

3) long rifles - these are bolt action rifles, potentialy with an assisted aming device like a tupe you can aim through. NOT A SCOPE. Each time the weapon is fired a new round must be chambered with a pull-then push bolt action. If this confuses you, know that the weapins is slow to fire multiple shots and even slower to reload. The weapon holds 6 rounds give or fewer and takes about 20 seconds to reload. Extra rounds would be carried on a belt ot a wrist band and up to 24 additonal rounds could be comfortably carried (that makes 30 total)
ER - long (450 - 1000 feet)
P - very powerful
TA - slow
ROF - slow

4) shotguns - they come in two varities. The double barrel has two barrels (duh) that may be fired on then the other, or both at the same time for extra power. Then it has to be manualy reloaded with two rounds before you can do it again. There are not three (or more) barrel shotguns. Second is the pump action that must be pumped (duh again) each tiem it is fired, but it can hold 7 rounds or so. Extra ammuntion would become bulky past 14 extra rounds.. so you can carry 14 extra rounds.
ER - very short (0-25 feet)
P - very powerful
TA - medium
ROF - medium

5) Heavy weapons. There are two different kinds but they each carry the restriction that NO OTHER WEAPION MAYB BE CARRIED AT THE SAME TIME. Each will have it's own stat ratings and drawbacks.
Flame throwers - this is a backpack full of extremely flamable jellified petrolium distilates.. if you get shot in said backpack, you are gonna blow up. There is a hose that comes off the backpack and leads to a device much like a pressure washer at teh car wash. A small flame is at the end of the pressure washer and sets the fuel on fire as it is squirted out. if the small flame is put out and teh trigger is squeezed you just make a mess. There is a manual relight mechanism that takes about 7 seconds to relight the small flame. The backpack holds enough fuel for 90 seconds of continuous use. A burst of any less than 3 seconds is inneffective. If you are too close to your target you will also be burned. Additionaly, the flame is bright and makes it hard to see your target. You will see spots for about 3 seonds after you fire.
ER - short (25-60 feet)
P - massive...
TA - slow
ROF - slow, the first 2 seonds of fire are useless
Grenade launchers - this device lobs one explosive grenade at a time before you have to reload. It looks like a large barrled shotgun with out the pump. Extra rounds are extremely cumbersome and carried in a vest with pouches on the front for individual grenades. As they are designed to explode on contact, if you are shot in the chest you will most likely be toast. 18 grenades may be carried, but they get in your way a lot... almost as much as a tank of gas on your back would. This gun has a long range but if you fire at something too close to yourself, you will be blasted as well. Minimum safe distance is 75 feet. You can survice a blast from 50 feet, but you will be pretty hurt. The blast radius (max damage) of each round is 30ft.
ER - medium long (75-600)
P - massive...
TA - medium
ROF - slow

DemonBonham - February 2, 2004 10:00 PM (GMT)
Some about Melee Weapons(please correct if i'm wrong)


Of coarse these are just vasic templets like the words we live in All sorts ofweapon exist... these are just genairic boring ass Medi-evil Weapons. I'n not saying these are the only ones that u can use :-P so sorry if u got confused


A= Akward
P= Mainly for peircing
S= Mainly for Slashing
B= Mainly for Bludgeoning
RW= Reach Weapon
DW= Double Weapon
W= Weak
M= Moderate
P= Powerful
VP= Very Powerful
VVP= Very Very Powerful
GTW= Great Throwing Wepon
ETC= East To Conceal
HTC= Hard to Conceal
F=Fast

Dagger... A short blade about 8 inches long
F
P
W
GTW
ETC

Short Sword(one) A 24 inch sword
M
S
F

Short Sword(Two)
P
S
F
A
HTC(but not impossible)
DW(Duh :-P)

Long Sword 3 feet long(too my knowledge)
P
S
HTC
Bastard Sword(damn i think like 4 feet long)
HTC
S
VP
A
Greatsword(4 1/2 feet long)
VVP
A
HTC
S

(i'm guessing u can pick up on the rest)

KrazyKelli - February 2, 2004 10:15 PM (GMT)
^^` Sorry, Hunter.. We don't really need a code or rule-going for specific hand weapons (like swords). It would put too much MORE strain on people that read the rules (since I think the rules already have more than enough descrip to them) and that would be like putting a 'You can only have these specific Swords' Weapons rule. Like *cough* another certain forum did with the RKRP. It just made it unfun and too strict.

^^` so Swords and Bo's and regular stuff like that is freestyle as far as I'm concerned.. people can have what they want in that regard, as long as they don't go overboard, and it leaves less to read/type. ;) But thanks for the thought.




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