It's been bothering me for awhile now, so I decided that it was time to start a real discussion about the issue. The original plan was to have some necromancers suspended over the pit in cages, but this idea has been having problems taking off. The main reason for this is that there aren't many methods of having things jutting out from the edge of the pit that would look practical, or get in the way to have cages hanging from. No matter what method was used, it would require new meshes to be made, and that alone is reason to have a clear idea before work can really start.
The rocks that are in at the moment were supposed to be placeholders, but as you can see, it doesn't really look right to have them spanning across like that, and anything hung from them wouldn't be accessible. You would also be more limited by what you can suspend from them. So the problem has sat, unresolved.
Right now I'm considdering 2 alternatives;
First option is to go without the rocks, go without the cages, and change the story to where Necromancers are either pushed off the walkway, or sent through a portal to the lower areas of the pit. The advantage of this method is that it requires nothing other than things which will be used elsewhere on the project. The disadvantage is that it kinda diminishes the impact of using necromancers.
The second option is to have something floating above the pit, with a similar look to the walkway, which the cages will be suspended from. from that platform. The advantage is that it adds another "cool" thing to the area, and further establishes the look of the realm, while keeping close to the original idea of the area. The disadvantage is that this platform and all things related would need to be worked out.
So I wanted to get an idea of what other people thought of the issue.
I like #2 better. However it does add alot of extra work. But the other option is really... Lame. No offense. Lol.
I think we should stick with number 2 too. But i was thinking maybe have one small platform with the cages hanging under it and then one bigger with a hole in it, and in some way let player kill the necromancers. And in a couple of days they will respawn.