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| Conspiracy theory: I think that the reason for the seizures was they didn't quite perfect their brainwashing techniques and caused the wrong frequency of alpha waves to manifest. Since then they've found the right triggers to subliminally ingrain foreign thoughts into childrens' minds, causing them to successfuly subvert their parents. |
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| The Cartoon/Movie This is your basic run of the mill kid's anime. It's almost painful for adults to have to watch. What annoys most people is how integrated the marketing is in the show. Kids are constantly bombarded with the phrase "Gotta' Catch 'em all!" The themes of the show are like any other kid's show, except sometimes focusing on concepts from the game (like the merits of forcing a Pokémon to evolve early). The cartoon features the standard idiotic villains named Team Rocket. By far one of the most annoying aspects of the show is watching these bumbling fools. For some reason Team Rocket's main pokémon, Meowth can talk like the human characters. |
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| Someone mentioned Nintendo marketing strategy.. Interestingly, part of the idea behind Pokémon was to create something that adults would hate: a completely child-centred phenomenon, which adults would not understand. Source: Nintendo brief, marked 'Highly Confidential' (oops, there goes my non-disclosure agreement!).. Incidentally, the target group was originally 9-14, although the product was successful with children a lot younger than that, and the marketing strategy for future products will no doubt bear this in mind. Parents beware. |
| QUOTE (Tono_Fyr @ Jan 18 2004, 07:43 PM) |
| You know what azurill? DUH! God. I've known that for years now. I seriously doubt anyone is going to disagree with you... Pokemon, as an anime, was released in the states simply as a means to sell the games and the cards. Yu-Gi-Oh was no different (for the states anyways, it's good in japanese) only with this one, the games suck! ~Tono~ |
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| Posted by kloc:Yu-gi-oh seems like nothing more than just another shameless marketing ploy aimed at middle-class youth. Well, maybe I don't give Bandai enough credit. They've taken merchandising to a whole new level with this one... It used to be, if a tv show or movie was successful, the production company would flood toy store shelves with merchandise based on the production. But now, it seems that the process has been reversed. Yu-gi-oh is a show about a trading card game along the lines of Pokemon or Magic the Gathering --imagine that. The advantage now is that, marketing people for lack of a better term, no longer need to think of fun and appealing merchanise that tie into the production, the show producer has already taken care of that. The entire cartoon show has the marketing processes, and the planned merchandise in mind. So, in effect, the show is just a marketing device, sort of a preparation for the release of the trading card game. So what's the flaw in this if there is one? Well from the producer's point of view, this merely replaced one obstacle with another. Now instead of marketng having to devise sellable merchandise that ties into the show, the show producers are stuck with the dilemma of devising a sellable plot that will also glamorize planned merchandise. So the real advantage is just that it's a lot easier to sell a crappy cartoon to little kids than dumb toys to their parents. Kids will watch anything animated and broadcasted after nap time. Ikura notes that transformers toys may have been the first example of this type of marketing campaign, but since the actual toys were designed before the cartoon was aired perhaps the cartoon only spawned from the success of the toys as a way to raise extra revenue and not so much to prepare the market for the toys |