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Title: 3d Art


4saken - April 20, 2005 11:50 PM (GMT)
I goto Gnomon college for Visual Effects. Tho im only in the 3rd week of the first quarter right now so im still a newbie. Its about 3d modeling, animation and everything that comes with it. Like acting classes to get an understanding for human expressions. Sculpting and drawing to get an idea for character design and muscle structure for animation. I personally am only into the computer part of it, which mainly includes using the program Maya. I may get into compositing(putting cg on video etc), or maybe modeling and texturing. Its really cool tho how good this school is, my teacher actually worked on movies like spiderman, scoobydoo, memorial report and others. The homework for this week is to make a boat.
Heres a pic of what I have so far, which is just the hull and deck. Ill add pictures of my progress if anyones interested.

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Heres part of a low quality rendering of some homework from last week.

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I see noone's interested in this kinda stuff, I wont post more.

Teru-chan - April 23, 2005 01:37 PM (GMT)
I want to see more. The Boat looks pretty cool.

4saken - April 24, 2005 12:04 AM (GMT)
Well, thanks teru :)
Glad theres atleast someone who finds it a bit interesting.

Heres a few renderings of what I have so far.
I really dont know the exact proportions of a sailboat off the top of my head so it might look a bit off to you.

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Heres some hinges for the rudder without the rudder showing.

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Heres a little rowboat and such (the gradiant colors are off since its a gif, but doesnt matter to much since there are no textures yet)

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Now iv been trying to decide if I should attempt to make a pulley system, ropes, rings and hooks or if I should go straight to texturing it.

Elevate - April 24, 2005 01:01 AM (GMT)
So can u make video ggames? cuz those look mad kool, just like a video game.

4saken - April 24, 2005 01:51 AM (GMT)
Well to my knowledge to make good games. Theres a series of people in different
specialties. Like one person does the model (like what I have at this point). Then
someone else textures it, someone else lights it, someone else animates it. And then a
crew of programmers make the interface and the actual game. Thats how it would be for
a big company, if its a small company there might be people with more general
specialties like modeling and texturing. But to do anything by yourself is ither going to
take a very long time, or end up basically trash.

Badgirl16 - April 24, 2005 03:32 AM (GMT)
wow that is so cool, i myself what to get into computer science, basically i want to to make embedding computer chips and install them. i am very good in math, but im horrible in coding and writing programs. so what you're doing does it evolve alot of coding.

Elevate - April 24, 2005 04:12 AM (GMT)
OHh, i c, well thanks for that great inFO!

Teru-chan - April 24, 2005 12:30 PM (GMT)
The Detail is awesome.
How long has it taken to get it to its current stage?
Whats the Polygon count for the Sailboat so far?

4saken - April 24, 2005 11:26 PM (GMT)
Its taken me a long time lol. Well since I got the projects last tuesday. Since im new I
have to go through trial and error when fixing everything. And its like programming
where you have to debug a program after its done, for it to be correct. Almost the same
with this, like I make one part and then find 5 hours worth of fixing curve intersections
and re-attaching surfaces. o_O

Thats a good guess teru but im actually not using polygons. When you work on 3d
modeling there are 2 basic shape types (to my knowledge) polygons and NURBS. I
happen to be using NURBS in my class. So it ends up not really being one shape. Its
more like hundreds of deformed and spliced together plain surfaces when it comes to
the hull. If you were to make the hull out of polygons you would probably start with a
cylinder or maybe a cube, im not sure I havnt done much polygons. But for NURBS i
started by drawing a curve for the bottom of the hull and duplicating it 6 times while
turning it 15 degrees each, then lofting between those curves to come out with the
rounded hull surface and it went from there.

Badgirl16: No theres not any coding involved with this really, there could, but im not
nearly to the point of needing to make interfaces for anything.

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Badgirl16 - April 25, 2005 04:06 AM (GMT)
oh ok thanks, by the way, your project is turning out to nice im loving the skulls on the flags. hey are those the skulls from one piece. thats awesome.

4saken - April 25, 2005 09:24 AM (GMT)
thanks, yeah they are from OP.

heres a few other parts i finished texturing, might change some of it tho.

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Teru-chan - April 25, 2005 11:53 AM (GMT)
no polygons eh...NURBS? guess ive been out of the loop for too long. Still It looks great.

what are the Spec requirements for Maya? I might check it out.

Badgirl16 - April 25, 2005 02:57 PM (GMT)
yeah same question

4saken - April 25, 2005 08:45 PM (GMT)
http://www.alias.com/eng/products-services...uirements.shtml

It says minimum 512 meg of ram but even with 1.5 gig of ram and a 256 meg DDR3/1100mhz ram vid card it still takes me a while to render some things. Usually no lag with the interface tho. Also you need a 3 button mouse, and just clicking down the wheel wont work well, because you use the middle mouse almost more then the left and right buttons. Also its one hell of a beast to actually buy.. "Maya Unlimited 6 - U.S. $6999" so if you really want it, pm or message me.

Badgirl16 - April 25, 2005 09:33 PM (GMT)
man that expensive.

Teru-chan - April 26, 2005 01:34 PM (GMT)
wow. Ive Got 3dMark05 and it barely works on my Computer and My machines a damn beast...so ill have to say no. I am no longer interested. $7000US?! Currency coversion to $AU = Damn Too Expensive...

4saken - June 10, 2005 05:59 AM (GMT)
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Theres a rendering of my latest project. No head yet tho. Can you tell what anime its from?

4saken - June 13, 2005 01:54 PM (GMT)
... anyways heres everything textured but the head. Its the final project for a class, due thie tuesday. Luckily I had some luck with having alot of progress on the head in one day. The head and arms are modeled in Poly, the whole body is modeled in NURBS. Program used: Maya of course.


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Teru-chan - June 14, 2005 11:53 AM (GMT)
man that looks cool....Umm...with these 3d art models you make...do you animate them? cos with that last one i was thinking that you could make some player models for UT2004 or something.

4saken - June 15, 2005 03:13 PM (GMT)
Nah right now im really interested in polygon/nurbs surface modeling. So im only taking classes on those for now. I might get into some dynamics and special effects which requires animation classes. But maya makes it alot easier to animate then you would think. You have to create a bone structure inside each part of it that you want to animate and it will do alot of the rest itself, changing the surfaces around them to animate the way you want.

Heres it is finished.
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Teru-chan - June 16, 2005 01:04 PM (GMT)
that looks pretty awesome.

Knux Stravier - July 24, 2005 05:49 PM (GMT)
I made a candy apple D: http://24.167.3.56/ae_candyapple.png It looks good enough to burn to death

4saken - July 25, 2005 04:56 AM (GMT)
hehe, thats a good start. what prog is that? I know its not 3ds or maya.

heres a few little projects from my texture mapping 1 class.
nither are finished.
this ones not even close to being finished.
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