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Title: The Cyber Era.


DaichiMisawa - June 7, 2006 08:05 PM (GMT)
Monsters x 3

Green Ribbon
Light/Plant/2/800/900
Effect: When this card is sent to the graveyard, add 1 Ritual-Type Spell card from your deck to your hand. You must show your opponent the card to confirm that it's a Ritual-Type Spell card. Your deck is then shuffled.

Red Ribbon
Light/Plant/2/800/900
Effect: When this card is sent to the graveyard, add 1 Ritua-Type Monster from your deck to your hand. You must show your opponent the card to confirm that it is a Ritual-Type Monster. Your deck is then shuffled.

Yellow Ribbon
Light/Plant/2/800/900
Effect: When this card is sent to the graveyard, your opponent searches through and adds 1 card from their deck to their hand. You then draw 2 cards, and both players lose 1,000 life points. Both decks are then shuffled.

Spells x 4

Cyber Summon Style
Spell/Continuous/Spell Speed 1
Effect: As long as this card remains face-up on the field, when you activate a ritual spell card, you can send monster(s) of the exact level from your deck to the graveyard to fulfill the summoning requirements of that Ritual spell card. Your deck is then shuffled.

Cyber Substitution
Spell/Continuous/Spell Speed 1
Effect: As long as this card remains face-up on the field, this card can be treated as any ritual spell card needed to ritual summon a ritual-type monster.

Cyber Reincarnation
Spell/Continuous/Spell Speed 1
Effect: As long as this card remains face-up on the field, when you play a ritual spell card, you can special summon the ritual-type monster listed on the text of the ritual spell card from your deck after tributing monsters. Your deck is then shuffled.

Cyber Future Jutsu
Spell/Quick-Play/Spell Speed 2
Effect: This card can only be activated at the start of Main Phase 1. Pay half of your life points to special summon 1 Ritual-Type Monster from your hand, deck, or graveyard, ignoring all summoning requirements. Your turn is immediately ended and your opponent draws an additional 2 cards at their next draw phase.

Traps x 2

Silk Curtain
Trap/Normal/Spell Speed 2
Effect: You can only activate this card when you ritual summon a ritual-type monster. Add 1 Ritual-Type Monster and the Ritual-Type Spell listed on the monster from your deck to your hand. Your opponent then draws 2 cards.

Cyber Tech
Trap/Normal/Spell Speed 2
Effect: You can only activate this card when your opponent has at least 2 Monsters on their side of the field. Take control of 1 of their monsters, and offer them as tributes for the level summoning requirement for the effect of a Ritual Spell card.

Made some of these cards on a forum (the first three spells listed), and others were made when I was making this topic. Tell me what you think of these cards.




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