Cyclops, optic master
warrior/fire
This card must attack every turn or you lose 500 lp. Mutant
1900/1000
****
rouge, power absorber
warrior/earth
this card gains 1/2 atk/def points and the effect of one card for 3 turns (then repeat). Mutant
1000/1000
***
Magneto, master of magnetism
spell-caster/dark
This card gains 2000 atk points when battling a machine or "wolverine","lady Deathstrike", or "Colossus". Mutant
2000/2000
*******
Storm, weather master
thunder/wind
A controller of the weather that shows no mercy. mutant
1000/1900
***
Nightcrawler, the teleporter
fiend/earth
this card can attack your opponent's lp directly. Mutant
***
500/200
Colossus, iron man
warrior/light
A metallic warrior who has a powerful throwing arm. Mutant
1700/2200
*****
Juggernaut, headcrush master
rock/dark
"Caution: must be under supervision at all times. When he gains momentum no one can stop him." Mutant
2500/3000
********
Jean grey, Telepathic master
Spell-caster/light
When this card is destroyed not as a result of battle, in 3 turns you may play "phoenix, Queen of destruction". Mutant
2400/2000
*******
Wolverine, weapon X
beast-warrior/earth
This card can only be destroyed by a monster of over 2500 atk points. Each turn flip a coin, if heads add 500 atk, if tails This card may not attack this turn. Mutant
1500/2000
*****
lady Deathstrike, mutant experiment
warrior/dark
This card can only be destroyed by a monster of over 2000 atk points. Mutant
1700/1500
*****
sentinel, destroyer of mutants
machine/dark
If there is a "Mutant" on the opponent's side of the field this card may only attack "mutants"
3000/2000
*******
Professor X, Mutant Professor
spell-caster/light
This card may not be attacked by any card except "Dark phoenix, merciless slayer of mankind". mutant
1000/1000
********
Stryker, controller of mutants
warrior/dark
While this card is on the field you may take control of one of your opponent's "mutants".
500/200
***
Pyro, master of flames
pyro/fire
A controller of fire who can burn down a city with a single match. mutant
2400/2000
******
Iceman, master of the cold
warrior/water
A controller of ice who can freeze an entire lake. mutant
2400/2000
*****
phoenix, Queen of destruction
spell-caster/fire
This card cannot be normal summoned or set. This may only be special summoned by the effect of "Jean Grey". You may special summon "Dark phoenix, merciless slayer of mankind" from your hand by sacrificing this face-up card. mutant
3000/3000
*********
Dark phoenix, merciless slayer of mankind
spell-caster/dark
This card cannot be normal summoned or set. This may only be special summoned by the effect of "phoenix, Queen of destruction". This card may remove one card on the field from play per game. mutant
3500/2500
************
Angel, winged warrior of the sky
winged-beast/wind
The winged mutant who can soar around the sky. mutant
1700/1000
****
beast, agile warrior
beast/earth
The strong and agile mutant with blue skin. mutant
1600/1600
****
toad, reptilian warrior
reptile/water
A slimy mutant with a long tounge. mutant
1100/1000
***
sabretooth, berserker king
beast-warrior/earth
a enraged mutant with sharp claws. mutant
2300/1000
*****
mystique, mistress of disguise
warrior/dark
Search your opponent's deck, and find 3 effect monsters. This card gains the effect of the 3 cards you chose. Your opponent then shuffles his/her deck. mutant
2000/2000
*******
Jean Grey's sacrifice
spell
Sacrifice "Jean Grey, Telepathic master" to negate the effect of a spell/trap
Xavier's school for gifted youngsters
spell/field
Increase the atk of all "mutants" by 300 points
"In chess the pawns go first"
trap
Your opponent must play the lowest level card in his/her hand this turn
phoenix's wrath
spell
This card can only be played while "Phoenix, Queen of destruction" or "Dark phoenix, merciless slayer of mankind" is on the field. Pay 2000 lp. Remove all cards in your opponent's hand, field, and graveyard from play.
Scott's headband
spell/equip
This card may only be played on "Cyclops, optic master". Pay 1000 lp Increase it's atk by 500 points, and negate it's effect.
cerebro
spell/equip
you may only equip this to a "Professor X, Mutant Professor". Increase it's atk by 3000. You must pay 500 lp per turn to keep this in play. If you do not pay the lp this card is removed from play.
Juggy's helmet
spell/equip
This card may only equip this card to a "Juggernaut, headcrush master" This increases the atk of the equipped monster by 1000 during the opponent's turn.
Magneto's helmet
spell/equip
This card may only equip this card to a "Magneto, master of magnetism" The equipped monster is unaffected by your opponent's magic, trap and monster effects, but loses 500 atk.
mutator
spell/field
As long as this card is on the field, all cards are treated as "mutants", but after 6 turns all cards affected are destroyed
mutant 'x' gene
spell
Sacrifice one face up "mutant", to give one face up non-"mutant" the effect of that mutant, and to treat it as a mutant.
Allan Quartermain
earth/warrior
If a trap negates an attack of this card deal 700 damage to your opponent's lp instead
2500/2100
*******
Tom Sawyer
earth/warrior
When you attack target 3 cards. For each card you attack roll a die, a 5, or 6 your attack succeeds, if you roll a 1,2,3, or 4. the card is negated.
2000/1500
******
Captain Nemo
water/warrior
If you have a "Nautilus" on the field increase this card's atk by 1000
1500/1000
****
Mr. Dorian Grey
dark/zombie
You may only play this card if you have "The Portrait of Mr Grey" in your hand. If "The portrait of Mr. Grey" is on the field destroy this card. This card cannot be destroyed any other way.
1000/1000
********
Rodney Skinner
light/warrior
This card cannot be selected as an attack target, or by an effect that targets a singular monster
1400/1000
****
Ms. Harker
earth/zombie
This card removes any card it battles with from play
2300/2000
*****
Mr. Hyde
fiend/dark
After 3 turns this card's atk decreases by 1500 then after 3 turns it increases again (repeats)
2600/1000
*****
nautilus
Machine/water
[no effect]
1600/1600
****
Dr. James Moriarty
Warrior/dark
As long as this card remains on the field you may sacrifice a monster to take a 4 star monster from your deck and add it to your hand.
2700/3000
********
Mr. Hyde's potion
spell/cont.
As long as this card remains on the field "Mr. Hyde's" atk only decreases for 1 turn instead
The Portrait of Mr Grey
spell
When this card is the only card in your hand, or if this card is targeted while in your hand. If this card leaves your hand destroy all "Mr. Dorian grey"s on the feild
Transformation
magic
You can transform "dark magician" into "dark magician of black chaos", or "Gaia the fierce knight" into "swift gaia the fierce knight", or "Red eyes black dragon" into "blue eyes white dragon", or "celtic guardian" into "obnoxious celtic guardian"
Death insect
insect/dark
This card cannot be summoned without "mystic key" after this card is destroyed you automatically lose the duel
0/3000
*******
Mystic key
spell/cont.
You gain 1000 life points on each of your standby phases that "death insect" is in attack mode.
Effect mirror
Trap/cont.
Each turn you must cut your life points in half. If a monster's effect targets one player target the other.
Alchemy's secret
spell
Sacrifice "Giant Rat", "Mother Grizzly", "UFO Turtle", and "flying Kamehachi #1" to special summon "Alchamy master"
Alchemy master
light/spellcaster
This card cannot be normal summoned, flip summoned or set. This card may only be special summoned by the effect of "alchemy's secret". If "Homunculus the Alchemetic Being" is on the feild this card cannot be targeted by a spell.
3200/2000
********
The imperfects:
The Wink
dark/fairy
This card can attack your opponent directly. Imperfect
500/100
**
Johnny Ohm
light/thunder
"heeeere's Johnny." Imperfect
1600/1600
****
Fault zone
wind/warrior
This card may destroy 1 m/t card at the cost of discarding 1 card from your hand. Imperfect
1700/1300
****
Solara
fire/pyro
You may destroy all cards on the feild (exept this card) and you deal 300 damage to the opposite player per card destroyed. Imperfect
2300/2000
******
Hazmat
water/feind
For each card destroyed while this card is on the feild deal 500 damage to the owning player. Imperfect
2000/1000
*****
Brigade
earth/warrior
You may discard 1 card from your hand per turn and deal 500 damage to your opponent's life points. Imperfect
2500/3000
*******
Paragon
light/spellcaster
As long as this card remains on the feild you may treat 1 monster as an "Imperfect". Imperfect
2800/2000
********
Niles van Rokell
dark/machine
This card is treated as LIGHT, FIRE, WATER, WIND, EARTH, and DARK. You also may take 1 "Imperfect" rom your deck and add it to the top of your deck. Imperfect
3200/2000
********
Rokell's lab
feild spell
Each "Imperfect" gains 300 atk/def, and canot be attacked if a "non-Imperfect" is on your side of the feild.
Mind control device
spell/equip
You must equip this to an opponent's "non-Imperfect". That card's control switches to you, and it is treated as an "Imperfect".
Issac
earth/rock
Add 400 atk points to all other plant, beast, and rock monsters.
1600/1600
****
Garet
fire/pyro
Add 400 atk points to all other pyro, machine, and warrior monsters.
1800/1400
****
Ivan
wind/spellcaster
Add 400 atk points to all other spellcaster, winged-beast, and fairy monsters.
1200/2000
****
Mia
water/aqua
Add 400 atk points to all other aqua, fish, and, sea-serpent monsters.
1900/1300
****
Weyard
Feild magic
Increace the atk of "Issac", "Garet", "Ivan", "Mia", "Felix", "Jenna", "Sheeba", and "Piers" by 400 points.
Felix
earth/rock
Decreace the atk of all spellcaster, winged-beast, and fairy monsters by 400.
1600/1600
****
Jenna
fire/pyro
Decreace the atk of all aqua, fish, and, sea-serpent monsters by 400.
1400/1800
****
Sheba
wind/spellcaster
Decreace the atk of all rock, beast, and plant monsters by 400.
1900/1300
****
Peirs
Water/aqua
Decreace the atk of all pyro, machine, and warrior monsters by 400
1200/2000
****
Return of Alchemy
magic
If 1 "Issac" or "felix", 1 "Garet" or "Jenna", 1 "Ivan" or "Sheba", and 1 "Mia" or "Piers" are on the feild as well as 1 "Venus star", 1 "Mars star", 1 "Jupiter star", and 1 "Mercury star" destroy all magic and trap carsds, and inflict 6000 damage to your opponent, or increace your life points by 8000.
Venus star
cont. magic
Pay 1500 life points to play this card. You may not activate any magic cards this or your next turn.
Mars star
cont. magic
Pay 1500 life points to play this card. You may not activate any magic cards this or your next turn.
Jupiter star
cont. magic
Pay 1500 life points to play this card. You may not activate any magic cards this or your next turn.
Mercury star
cont. magic
Pay 1500 life points to play this card. You may not activate any magic cards this or your next turn.
Lighting the beacons
cont. magic
Instead of paying life points for the cost of "Venus star", "Mars star", "Jupiter star", and "Mercury star" you may increace your opponents life points by 1000.
Shrinking world
feild magic
You may only have 4 monsters on your side of the feild, untill you have "Venus star", "Mars star", "Jupiter star", and "Mercury star". Then destroy this card and you may use the feild magic slot as a monster zone.
Funeral of the Gravekeepers
field magic
For every card with "Gravekeeper" in the name deal 400 damage to your opponent
--------------------------------------------------------------------------------
Creature of the myths: Vampire
dark/zombie
A vampire who thinks the best defence is offence
1900/1000
****
Creature of the myths: werewolf
earth/beast
This card gains 500 atk points when "full moon" is on the field
2100/1000
*****
Creature of the myths: phoenix
fire/winged-beast
When this card is destroyed pay 1000 life points to revive this card in face up attack mode
1600/1600
***
Creature of the myths: Leviathan
water/sea-serpent
If "umi" is on the field this card is not destroyed as a result of battle (damage conditions apply normally)
1800/1400
****
Creature of the myths: Gryphon
air/rock
A gryphon who thinks the best offence is defence
1200/2000
****
Magic land of mythology
field magic
Any card with "Creature of the myths" in its name cannot be targeted by opponents spell cards
Full moon
cont. spell
Pay 1000 life points to negate any trap card that targets a monster with "Creature of the myths" in its name
Magic book of myths
spell
Tribute 1 "Creature of the myths: Vampire", 1 "Creature of the myths: werewolf", 1 "Creature of the myths: phoenix", 1 "Creature of the myths: Leviathan", and 1 "Creature of the myths: Gryphon" to special summon a "Creature of the myths: Apollo"
Creature of the myths: Apollo
light/spellcaster
This card my only be special summoned by the effect of "Magic book of myths". If this card attacks a defence mode monster with less def then this cards atk, inflict the diference as battle damage.
3500/3000
********
chocolate "M" candy: red
fire/warrior
All other cards with "chocolate 'M' candy" in it's name cannot be affected by monster effects
1600/1600
****
chocolate "M" candy: yellow
light/warrior
All other cards with "chocolate 'M' candy" in it's name cannot be attacked if another monster is on the feild
1800/1400
****
chocolate "M" candy: brown
earth/warrior
All other cards with "chocolate 'M' candy" in it's name cannot be affected by spell cards
1200/2000
****
chocolate "M" candy: green
air/warrior
All other cards with "chocolate 'M' candy" in it's name cannot be affected by trap cards
1400/1800
****
Chocolate "M" candy: blue
water /warrior
All other cards with "chocolate 'M' candy" in it's name can remove 1 monster with an atk of less than this cards' atk once per battle phase
1700/1500
candy shop
spell cont.
During your standby phase you may play 1 "Chocolate 'M' candy: mini" [dark/earth 500/500]. The token cannot be sacrificed any way.
Trick or Treat
field magic
Increace the atk of all cards with "Chocolate 'M' candy" in their name by 300
Anakin Skywalker
light/spellcaster
The chosen one to destroy the sith
1800/1300
****
Obi-wan Kenobi
light/warrior
Sacrifice this card to increase the atk of a card with "skywalker" in its name by 500 points
1500/1400
****
Qui-gon Jinn
earth/warrior/union
This card may only be equipped to "Obi-wan Kenobi". If the card equipped with this card is destroyed, destroy this equipped card instead.
1200/2000
****
Darth Maul
dark/fiend
This card may attack twice during the battle phase
1900/1000
******
Droideka
dark/machine
If this card is in defence mode this card may not be attacked if another monster is face up on your side of the field
2300/3000
*******
OOM-9
dark/machine
Your opponent cannot attack any "destroyer droid" while this card is on the field
1000/1000
***
Destroyer droid
You may add a token to this card by removing a new copy of this card. You may add 1000 points per token, and you may take the removed card in exchange for a token on it.
1000/1000
***
Count Dooku
fire/spellcaster
[no effect]
2500/1200
*****
general grievous
dark/machine
This card may split its attacks into 2,3, or 4
2400/1200
******
[NOTE: It may attack once at 2400, twice at 1200, thrice at 800, and four times at 600]
darth sidious
dark/spellcaster
Pay 1000 lifepoints. Sacrifice a "Anakin Skywalker" to summon a "Darth Vader".
1000/4000
*******
Darth Vader
dark/machine
This can only be specail summoned by the effect of "darth sidious". Remove 1 monster from the game. Use this once per duel.
2600/2000
********
Luke skywalker
light/spellcaster
The opponent cannot use traps during the battle phase.
1900/1000
****
"I will become more powerful than you can possibly immagine" [EDIT]
spell cont.
If there is a "Obi-wan Kenobi" in the graveyard increace "luke skywalker"'s ak by 500
"Luke trust me"
trap/counter
Negate traps that negate monster attacks
lighsaber
spell/equip
This may only be equipped to a warrior, spellcaster, or machines. Increase the atk of the card equipped by this card by 500.
Aprrentice obi-wan
light/warrior
Each time you play a 3 star or less monster add a counter to this card. When there are 4 counters on this tribute this card to summon "Jedi master Obi-wan"
1000/1000
***
Jedi master Obi-wan
earth/warrior
You may only special summon this card by the effect of "apprentice Obi-wan". You may negate one attack to this card if it's equipped with a "lightsaber", and the attacking monser isn't.
2500/2000
********
Rocketeer
earth/machine
Increase this card's attack by 300 per card with "rocket" or "missile" in it's name.
1900/2000
******
[NOTE: Rocketeer gets 300 bonus immediately '"Rocketeer"]
Rocket launcher
Magic/equip
This may only be equipped to "Rocketeer". Increase the card equipped with this card's atk by 800.
[NOTE: the 800 is in addition to the bonus]
Rocket
magic/equip
This card may only be equipped to a monster equipped with "rocket launcher". Increase that card's atk by 200
[NOTE: the 200 is in addition to the bonus]
Heat seeking missle
magic/equip
This card may only be equipped to a monster equipped with "rocket launcher". This card is not affected by effects that change attack targets, or designate which monsters you can or can't attack.
Sticky bomb
magic/equip
This card may only be equipped to a monster equipped with "rocket launcher". Negate all increaces or decreaces to this monster other than equip cards. When the card equipped with this attacks a monster, and the attacked monster isn't desroyed, equip this to the opponent's monster, your opponent can either skip his/her draw phase or destroy the equipped monser and return this card to the original equipped monster
machine builder
spell
pay 200 lp. search your deck for a "machine body", a "machine head", 2 "machine arms", 2 "machine legs", and a "machine suport" and add i to your hand
Machine body A
dark/machine
Remove 1 machine card from your graveyard from play, to add 500 atk to this card unill the end of he opponent's next turn. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine body B
light/machine
Remove 1 machine card from your graveyard from play, to remove one card on your opponent's side of he field from play, for 3 turns. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine Head A
dark/machine
Remove 1 machine card from your graveyard from play, to negate the effect of one card that targes this card. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine Head B
light/machine
Remove 1 machine card from your graveyard from play, to negate an attack that targets this card. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine arm A
dark/machine
Remove 1 machine card from your graveyard from play, to deal 500 dammage to the opponent's lp. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine arm B
Light/machine
Remove 1 machine card from your graveyard from play, to add 500 lp to you. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine leg A
dark/machine
Remove 1 machine card from your graveyard from play, to add 500 def to this card. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine leg B
light/machine
Remove 1 machine card from your graveyard from play, to add 3 counters to this card. Each ime this card is targeted take one couner off to deal 500 dammage o the opponent's lp All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine support A
dark/machine/union
This card may be only equipped to a "machine body", "machine head", "machine arm", "machine leg", or "machine suport" Remove 1 machine card from your graveyard from play, to add 500 atk to the card this is equipped to. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine support B
light/machine/union
This card may be only equipped to a "machine body", "machine head", "machine arm", "machine leg", or "machine suport" Remove 1 machine card from your graveyard from play, to add his effect: If the atk of this card is greater than the def of the deffending monster, Inflict the difference as battle dammage. to the card this is equipped to. All "machine body"s, "machine head"s, "machine arm"s, "machine leg"s, and "machine suport"s take up one monster space.
1000/1000
***
Machine recycling
spell
sacrifice all "machine body", "machine head", "machine arm", "machine leg", and "machine suport", to special summon "machine king"
[note the "machine body", "machine head", "machine arm", "machine leg", and "machine suport", all count as one card with 1000/1000, but their effects combine]
Cage: the scout warrior
light/warrior
you can search your deck for a warrior type monster and add it to your hand, but you must pay equal to the level of the monster x 100.
1200/800
***
Zeke: the penulamate warrior
light/warrior
When this card comes into play deal 500 dammage per monster removed from play.
2400/1000
*****
Alex: The final warrior
light/warrior
This card may not be attacked if it does not attack the previous battle phase.
3400/1000
********
Gilford the Commander
light/warrior
This card may only be special summoned by remmoving "Cage: the scout warrior", "Zeke: the penulamate warrior", and "Alex: The final warrior" on the field from play. For each warrior monster on your side of the field other than this card remove one magic or trap card from play.
Chaos soul absorber
dark/feind
This card may only be special summoned by removing 1 light, and 1 dark monster from play. The atk and def is equal to the atk and def of the two monsters removed from play added together.
?/?
********
Neo
light/warrior
A new passenger on the nebuchadnezer
2400/1000
*****
Trinity
earth/warrior
A well rounded fighter on the nebuchadnezer
1500/1500
****
Morphius
air/warrior
The captain and a defencive fighter
1000/2000
****
Dozer
fire/warrior
The mechanic of the nebuchadnezer
700/500
**
Mouse
water/warrior
The programmer of the nebuchadnezer
1200/1000
***
Cypher
Dark/warrior
The traitor of the nebuchadnezer
1800/1500
****
Nebuchadnezer
cont. magic
All cards wiht nebuchadnezer in their flavor text gain 300 atk/def
New York 2199
feild magic
All cards with "nebuchadnezer" or "agent" in their flavor text, or are named "Neo, the chosen one" or "Agent Smith, ruler of the matrix" gain the effect "sacrifice one card from your hand to remove one card from your opponent's side of the field from play"
Training simulations
quickplay spell
add 500 atk or def for the remainder of the turn
The Matrix
field magic
As long as in play all cards with "nebuchadnezer" or "agent" in their flavor text, or are named "Neo, the chosen one" or "Agent Smith, ruler of the matrix" cannot be destroyed as a result of battle.
Agent Ned
light/feind
The scout of the agents
500/700
**
Agent Paul
earth/feind
The defender of the agents
1000/2000
****
Agent Ray
air/feind
The swiftest of the agents
1200/1000
****
Agent Wolff
water/feind
The well rounded agent
1500/1500
Agent Jack
fire/feind
The attacker of the agent
1900/1000
****
Agent Smith
dark/feind
The most malicious of the agents
2400/1000
*****
Neo, the chosen one
light/warrior
This card may only be played by sacrificing Neo. Destroy one monster with "agent" in it's flavor text. This may only be used once.
3400/1000
********
Agent Smith, ruler of the Marix
dark/feind
This card may only be played by sacrificing Agent Smih. Destroy one monster with "nebuchadnezer" in it's flavor text. This may only be used once.
3400/1000
********
[note: massive copyright infringement]