Title: Create A Card Contest
Description: w00t! Another Contest!
Towlie - December 5, 2005 11:19 PM (GMT)
You've seen the Deck Building Contest, now a Create-A-Card Contest
Rules:
Each person makes 3 cards, and posts them in this topic. I will then decide who wins based on:
Originality
Playibility
Non-Brokeness
Following the Rules
Cards will be posted in this format:
Monster:
Monster Name
Attribute:
Type:
Level:
Attack:
Defense:
Effect:
Spell:
Spell Name
Type of Spell
Effect
Trap:
Trap Name
Type of Trap
Effect
Prizes:
1st Place: 100+ on post count
2nd Place: 75+ on post count
3rd Place: 50+ on post count
4th Place: 25+ on post count
Entered:
Master Inferno
an idiot
Anubis
Heof1letter
Zane Truesdale
White Suicide Fist
Have fun, I'll let you know the deadline for entering.
Master Inferno - December 6, 2005 01:18 AM (GMT)
I'll enter.
My cards are:
Total defense armor
Spell
Equip
Effect:
You must pay 600 life points to activate this card. The monster this card is equiped to may attack when it remains in defense position.
Morphing Jar #3
EARTH
Rock
3 Stars
Atk: 1200
Def: 1000
Effect:
Flip: Each player sends all cards on His/Her field to the graveyard, and picks up cards untill He/She has 3 monster that He/She picked up. These 3 monsters get set on the field in Face - Down defense mode. All
the other cards picked up get removed from play. on the 5th Standby phase from when this card was activated (Not including your opponent's),
All the cards that were removed from play go to each player's respective decks. The decks are then shuffled.
Burst Chain
Trap
Normal
Effect:
When this card is activated, you choose one of your opponents monsters. The monster you chose loses all of it's attack points, but is unable to be destroyed untill the end phase of your opponent's next turn (Damage is apliad normaly). If your opponent ever reduces your life points to 0, you may discard the top 5 cards from your deck to increase your life points to an amount equal to the Atk points of the monster that first lost it's attack points. This effect can only be used once.
an idiot - December 6, 2005 11:33 PM (GMT)
Ok ill enter too.
the power of the people
quickplay spell
effect: both players pick up (not draw) 5 cards from their deck. For every monster you pick up, increase the atk of all monsters on your side of the field by 300 points. For every monster your opponent picks up, increase the atk of all monsters on their side of the field by 200 points. Then, shuffle all cards picked up into their respective owners decks.
evil twin
normal trap
effect: you can only activate this card when you and your opponent each have 1 face-up monster on you and your opponents side. decrease the atk and def of the opponents monster by 500 points, then your opponent shuffles all face-down cards on their side of the field into their decks.
A new life begins
counter trap
effect: negate the effect of a spell, trap, or effect monster by paying 1500 life points and by removing 1 card in your hand from play. Then, you and your opponent shuffle all cards in your hands, graveyards, and on the field into your decks. then you and your opponent draw 10 cards. Either player may special summon any monsters in their hands with an atk of 2000 or less.
Towlie - December 7, 2005 01:37 AM (GMT)
Anubis - December 7, 2005 03:11 AM (GMT)
Wheeee I'm entering! >_>
Reflection of a Lost Soul
Type: Quickplay Spell
Effect:
Pay 1000 life points. Select one monster card from either your or your opponent's graveyards and special summon it to the field. Then, increase the monster's attack points by 200.
A Reflected Soul
Water
Zombie
Level 4
Attack: 1300
Defense: 650
Effect:
If this monster was special summoned to the field, increase the attack points of this card by 300 points durring each of your standby phases.
Second sight of Chaos
Trap
Normal
Effect:
Pay 1500 life points. Destroy all cards on the field. Both you and your opponent select one monster in each other's graveyard and special summon it to their side of the field. Monsters special summoned this way cannot attack the next two turns.
XD I feel bored. >_>;;;;
Heof1letter - December 7, 2005 04:57 AM (GMT)
Ok these are mine
Spell Name: Rag of Sloth
Type of Spell: Equip
Effect: If a monster equipped with this card attacks, the controller of the equped monster must toss a coin and call it. If they call it right the attack procedes normaly, if they call it wrong the attack is negated and the monster equipped with this card is switched to def mode.
Spell Name: Potential of the Feeble
Type of Spell: Quick play
Effect: Select 1 monster on the field with less than 150 ATK, the selected monsters AtK becomes equal to the monsters current atk times it's current atk until the end phase.
Trap Name: Calling The Bluff
Type of Trap: Normal
Effect: Place 1 card from your hand face down, and declare somthing about the card ( can be true or false). Your opponent must Guess whether your statement is true or false. If they guess right, you lose 5000 Life points, if they guess wrong their life points drop by 2000 and are then cut in half and you gain 1000 life points
Zane Truesdale - December 7, 2005 10:30 PM (GMT)
Monster Name:Prototype Cyber Dragon
Attribute:Light
Type:Dragon/Effect
Level:8
Attack:3500
Defense:2300
Effect:When this card is destroyed,Special Summon 1 Cyber Dragon from ur hand or deck.at the end of ur turn special summon this card back from ur gravyard.
Spell Name:Cyber Proton Machine
Type of Spell:Equip
Effect:Equip this card to a face up cyber dragon or cyber end dragon on ur side of the field,the monster equip with this card increases its atk by 1000 and decreases its defense by 900 points.
Trap Name:Seal Of Trap Destroyer
Type of Trap:Continous
Effect:whenever your opponent activates a continous trap card,negate and destroy the card.Draw 3 Cards
White Suicide Fist - December 8, 2005 12:53 AM (GMT)
Freezing Gale Dragon: Attribute: Wind Type: Aqua/Effect Level: 4 Common
Attack/Defense: 1000/1500
This card cannot be attacked if there is another Aqua-type monster on your side of the field. Gain 500 life points during the end phase of your turn.
Double Freeze Dragon: Attribute: Wind Type: Aqua/Fusion Level: 6 Super Rare/Ultimate Rare
Attack/Defense: 1000/1500 Material: Freezing Gale Dragon + Freezing Gale Dragon
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card is fusion summoned or special summoned, special summon one Aqua type monster from your hand or deck. This card cannot be attacked if there is another Aqua type monster on your side of the field. Gain 1000 life points during the end phase of your turn.
Demon Power: Spell Card: Normal Ultra Rare/Ultimate Rare
Discard one card from your hand, destroy all facedown monsters on your opponent's side of the field.
Towlie - December 8, 2005 02:27 AM (GMT)
GG13 - December 8, 2005 03:04 AM (GMT)
Monster Name:Dark Master Magician
Attribute:DARK
Type:Spellcaster/Fusion
Level:*********
Attack: 3100
Defense:2900
Effect: Dark magician+Dark Magician girl
This Card can only be Special Summoned by Fusion Summon with the monsters listed above. Discard a number of cards from your hand to add that number of Spell cards from your graveyard to your hand.
Monster Name: Dark Eyes Diamond Dragon
Attribute:Light
Type:Dragon/Fusion
Level:**********
Attack: 3400
Defense:3000
Effect:This card can only be fusion summoned with the listed fusion monsters. When this card is fusion summoned succesfully your opponent chooses one of the following effects for you to activate:
Your opponent discards his/her entire hand
The top 3 cards in your opponent's deck are removed from play.
every card on your opponent's feild is destroyed.
Trap Name: Last Blow of Chaos
Type of Trap: Normal
Effect: When a monster with "Envoy" in it's name, EXCEPT "Moon Envoy",or is named "Dark Magician of Chaos" is destroyed as a result of battle, summon as many of your monsters that are removed from play as possible.
Chaos2651 - December 8, 2005 05:53 PM (GMT)
They're short, they are useful, they are my cards!
| QUOTE |
Spell Name: Pact of Souls #1 Type of Spell: Quick-Play Effect: Your opponent gains 1500 Life Points. Special Summon one monster from your hand to the field.
Spell Name: Restore Life Type of Spell: Normal Spell Effect: Remove one monster from your Graveyard out of play. Increase your Life Points by the ATK of the removed monster.
Spell Name: Pact of Souls #2 Type of Spell: Normal Spell Effect: Destroy one monster on each player's side of the field. You and your opponent may Special Summon one monster from the Deck directly to the field.
Ruling for PoS #2: One monster must be sacrificed on each player's side of the field. If there is not any monsters to be sacrificed, this card may not be activated. |
Just had to add a ruling for the last one for clarity. Enjoy the cards! They are good for pretty much any deck.
Jack of Spades - December 10, 2005 11:09 PM (GMT)
Yay! entering is fun! O.k. heres my cards:
Spell name: Universal Destruction
Spell type: Normal spell
Effect: Both you and your opponent lose 2000 life points. You cannot active this card if you or your oponent have less than 4000 life points. Also, return all cards on the field, in both you and your opponent's graveyard, and in both you and your opponent's hand to their respective decks. Both decks are then shuffled. Both you and your opponent count the cards in both your decks. Then both you and your opponent randomly remove from play half of those cards. If there is an odd number of cards, treat the number of cards in that deck as 1 lower for this card's effect.
Monster name: Ancient Mechwarrior
Attribute: Earth
Type: Machine
Level: ********
ATK: 3750
DEF: 2300
Effect: This card can only be tribute summoned by sacrificing 3 Machine-Type monsters on your side of the field. When this card is tribute summoned sucessfully, you may special summon 1 'Ancient Mech' from your hand, deck, or graveyard. When 'Ancient Mech' is face-up on your side of the field, increase the ATK of this card by 1000 points. The damage this card inflicts to your opponent's life points is halved.
Monster name: Ancient Mech
Attribute: Earth
Type: Machine
Level: ********
ATK: 4750
DEF: 4000
Effect: This card cannot be special summoned or set. This card cannot be special summoned except by the effect of 'Ancient Mechwarrior'. When this card is Special Summoned, your opponent may choose 1 Machine-Type monster in either you or your opponent's graveyard and special summon it to his/her side of the field. If this card is on your side of the field and 'Ancient Mechwarrior' is destroyed or taken control of by your opponent, destroy this card. Control of this card cannot switch.
Twenty minutes later...
Towlie - December 11, 2005 12:00 AM (GMT)
Alright Judging Time:
Master Inferno:
Originality - 18/25
Playibility - 14/25
Non-Brokeness - 22/25
Following the Rules - 25/25
Total: 79/100
an idiot:
Originality - 19/25
Playibility - 18/25
Non-Brokeness - 14/25
Following the Rules - 24/25
Total: 75/100
Anubis:
Originality - 20/25
Playibility - 19/25
Non-Brokeness - 19/25
Following the Rules - 25/25
Total: 83/100
Heof1Letter:
Originality - 21/25
Playibility - 17/25
Non-Brokeness - 16/25 (Second one is extremely broken, a 100 attack monster would go up to 10,000 ;x)
Following the Rules - 24/25
Total: 78/100
Zane Truesdale:
Originality - 15/25
Playibility - 16/25
Non-Brokeness - 14/25
Following the Rules - 24/25
Total: 69/100
White Suicide Fist:
Originality - 18/25
Playibility - 21/25
Non-Brokeness - 21/25
Following the Rules - 23/25
Total: 83/100
Godfatha of Games:
Originality - 17/25
Playibility - 14/25 (2nd card has no fusions listed?)
Non-Brokeness - 16/25
Following the Rules - 24/25
Total: 71/100
Chaos:
Originality - 19/25
Playibility - 19/25
Non-Brokeness - 22/25
Following the Rules - 24/25
Total: 84/100
Jack of Spades:
Originality - 20/25
Playibility - 18/25
Non-Brokeness - 18/25
Following the Rules - 24/25
Total: 80/100
(Universal Destruction was really good =o)
Standings:
1st - Chaos2651 | 84/100 | +100 Posts
2nd - Anubis | 83/100 | +75 Posts
2nd - White Suicide Fist | 83/100 | +75 Posts
4th - Jack of Spades | 80/100 | +25 Posts
5th - Master Inferno | 79/100 |
6th - Heof1Letter | 78/100 |
7th - an idiot | 75/100 |
8th - Godfatha of Games | 71/100 |
9th - Zane Truesdale | 69/100 |
Congrats to Chaos2651. And to everyone, try again next contest.
Zane Truesdale - December 11, 2005 12:23 AM (GMT)
y am i not surprised im last
White Suicide Fist - December 11, 2005 02:47 AM (GMT)
More on post count, AWESOME! Wow, I didn't know mine were that good to tie for second. Wait... I mean, I PWN! :tounge:
Chaos2651 - December 11, 2005 10:41 AM (GMT)
I added the post counts to the winners. :P
Towlie - December 11, 2005 04:06 PM (GMT)
Sephiroth - December 11, 2005 05:55 PM (GMT)
Zack, whens the deadline for #2?
Towlie - December 11, 2005 06:00 PM (GMT)
That's the kind of stuff you should post in Create a Card Contest #2. Please use your head a little. And don't even say I already posted, it'd be a double post. You CAN edit posts. =/
Heof1letter - December 11, 2005 07:20 PM (GMT)
I resent potential of the feeble being called broken :angry: , I know about exponents, the whole idea is a huge one shot, 1 turn to give the 16 monsters that quallify, their moment in the sun. Besides a 10000 atk has its costs, magic cylinder, draining shield, and after all, it is still only a monster, enemy controller, Offerings to the Doomed, Raigeki break, even waboku, would make the whole thing moot
Towlie - December 11, 2005 08:39 PM (GMT)
8000 Attacker has its costs too, but Cyber Stein otk still can easily win. ;/