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Title: More Machines to Poker!


Ginkan - May 24, 2006 09:42 PM (GMT)
Bio-Machine King
12-Star
4000/4000
Machine/Effect
This monster cannot be normal summoned. This monster cannot be special summoned except by activating "DNA Surgery" and declaring a type other than machine while a "Machine King", "Proto-Machine King", or "Perfect Machine King" is in play. This monster is treated as a Machine-type as well as the type declared by "DNA Surgery". This monster increases its attack power by 100 for every monster of this monster's type.

Machine Queen
4-Star
1400/1500
Machine/Effect
This monster may be special summoned when a monster with "Machine King" in the name is on the field in attack position. As long as this card on the field, monsters with "Machine King" in the name cannot be destroyed as a result of battle.

Machine Vizier
6-Star
1800/1900
Machine/Effect
This monster cannot be special summoned. This monster's level cannot be decreased by any effect. This monster cannot change battle position from an effect. This monster cannot be on a side of the field other than the owner's side of the field. As long as this monster is in play, machine and thunder-type monsters cannot be affected by traps.

Mechanical Kingdom
Spell/Field
This card can only be activated when there is a monster with "Machine King" in play. When there are no monsters with "Machine King" in their name on your sie of the field, this card is destroyed. Your opponent cannot play Field Spells as long as this card is in play. All Machine-type monsters that do not have "Machine King" in the name increase their attack and defense points equal to the attack and defense points that the "Machine King" with the highest attack power has gained by card effects including his own.

Mecha-King's Knight
4-Star
1600/1400
Warrior/Effect
This monster is also treated as a Machine-type monster. When this monster is normal summoned while there is a "Mecha-Queen's Knight" in play, you may special summon one "Mecha-Jack's Knight" from your hand or deck.

Mecha-Queen's Knight
4-Star
1500/1600
Warrior/Effect
This monster is also treated as a Machine-type monster.

Mecha-Jack's Knight
5-Star
1900/1000
Warrior/Effect
This monster is also treated as a Machine-type monster.

Mecha-Arcana Knight Joker
9-Star
3800/2500
Warior/Fusion/Effect
Mecha-King's Knight + Mecha-Queen's Knight + Mecha-Jack's Knight
This card is also treated as a Machine-type. This card can only be fusion summoned with King's Knight, Jack's Knight, and Queen's Knight. Once each turn, if this card is targeted by a Spell card, Trap card, or Monster card, then you may discard a Spell card, Trap card, or Monster card to negate the effect. (If trap, then discard trap; if spell, then discard spell, etc.)

Video Poker
Spell/Continuous
If this card is destroyed, destroy all "Mecha-King's Knight", "Mecha-Queen's Knight", "Mecha-Jack's Knight", and "Mecha-Arcana Knight Joker". As long as this card is in play, treat "Mecha-King's Knight" as "King's Knight", "Mecha-Queen's Knight" as "Queen's Knight", "Mecha-Jack's Knight" as "Jack's Knight", and "Mecha-Arcana Knight Joker" as "Arcana Knight Joker". All spell and trap cards with "Poker" in the name don't have a cost.

Poker - Royal Flush
Spell
Pay 8000 Life Points to destroy all cards on your opponent's side of the field unless they pay 4000 Life Points.

Poker - Straight Flush
Spell
Pay 4000 Life Points to perform one of the two effects below unless your opponent pays 2000 Life Points:
-Destroy all monsters on your opponent's side of the field.
-Destroy all spells and traps on your opponent's side of the field.

Poker - 4 of a Kind
Spell/Quick-Play
This card can only be activated if you have 5 monsters on the field and three of them share the same name. Change the name of one of the other two monsters on the field to the name of the three monsters with the same name. No monsters of the declared name can be destroyed this turn.

Poker - Full House
Trap
When you have no monsters on your side of the field and your opponent attacks you directly, you may activate this card. destroy all monsters on your opponent's side of the field. Then you and your opponent both pick up (not draw) cards until both you and your opponent come up with 5 Level 4 or lower monsters that can be normal summoned and special summon them onto their owner's side of the field.

Poker - Flush
Trap
Declare an attribute. All monsters of that attribute cannot be destroyed this turn.

Poker - Three of a Kind
Spell/Quick-Play
Declare a Type. No monsters of that type can be destroyed this turn.

Poker - Two Pairs
Spell
This card can only be played if you have two copies of two different monsters on your sie of the field. Their attack power is doubled this turn, but they cannot attack directly.

Poker - Pair of 10s or higher
Spell/Equip
This card can only be equipped to a level 10 monster. Halve the attack of the equipped monster. The equipped monster can attack directly.




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