Noticed we were almost 2 yrs out of date on these, so I decided to replace the old thread.
Direwolf Beasts of Chaos FAQ v7.04
Format
Q = Question
A = Answer
S = Source
Note: References below to the "Official Beasts of Chaos FAQ" refer to the
Beasts of Chaos FAQ available in .pdf format from the GW "Shrine of
Knowledge" webpage.
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IMPORTANT ERRATA: References to Hordes of Chaos
The Beasts of Chaos army book was designed to be compatible with the
Hordes of Chaos army book, which has now been discontinued. As such,
it includes several references to rules and options that appear in
Hordes of Chaos, but could also be used by Beasts of Chaos armies. In
the future, all of the army books will be self-contained in terms of rules
and will not reference or interact with each other.
This means that it is now necessary to consider Beasts of Chaos a
completely self-contained book, ignoring all references to Hordes of Chaos.
For example, Beasts units (page 54-55) simply count as the Beast army's
Core units, and no models from Daemons of Chaos or Warriors of Chaos can
be included in the army.
S. Official Beasts of Chaos FAQ
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MARKS
Q. The text on page 60 states that a character with a Mark of Chaos
can ride in a Tuskgor Chariot if both have the same Mark of Chaos. How
many points does it cost to give a Mark to a Tuskgor Chariot?
A. You may give a Mark of Chaos to a Tuskgor Chariot at the points listed
for giving a Mark to a regiment on pages 60 - 61 of Warhammer Armies:
Beasts of Chaos.
S. Official Beasts of Chaos FAQ
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Q. Given the answer above, are Tuskgor Chariots which are not character
mounts allowed to be Marked?
A. Yes. While the question was originally about characters and chariot
mounts, nowhere in his answer did Alessio restrict giving the Marks to
chariot mounts only. In essence, he issued errata for all Tuskgor Chariots
via his answer above.
S. Official Beasts of Chaos FAQ / Direwolf FAQ Council Interpretation
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Q. Which rules does an unmarked unit gain from being joined by a character
with a mark?
A. In general, none. The mark of Nurgle makes a unit immune to fear (and
thus treats a Terror causer as just causing fear). A frenzied character
(ex. mark of Khorne) would force an unmarked unit to always fail a test to
restrain pursuit. No other character mark has a specific impact on an
unmarked unit.
S. Rulebook page 78
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Q. What are the sacred numbers of the four gods of Chaos?
A. Slaanesh: 6; Nurgle: 7; Khorne: 8; Tzeentch: 9.
S. Warhammer Sourcebook (3rd Edition) Realms of Chaos - The Slaves of
Darkness pages 16, 17 / Warhammer Sourcebook (3rd Edition) Realms of Chaos -
The Lost and the Damned pages 14, 32
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THE WILD HERD
Q. When lining up in close combat again an enemy whose base size
is too small to allow 5 Gors into base contact (e.g. a lone character),
may Beast Herds now line up 5 wide in order to gain a rank bonus?
A. No. 7th Edition or Warhammer changed the minimum for rank bonus to five,
but the Beast Herd rules specify "four" not "what is required for rank
bonus".
S. Official Beasts of Chaos FAQ
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Q. When exactly do Ambushing units move onto the table?
A. During the Remaining Moves step of the Movement phase the turn the
brayhorn is sounded. Note that the Beasts of Chaos player sounds the
brayhorn, marks his intended entry points, and takes the Ambush leadership
tests before the Rally Fleeing Troops step of the Movement phase.
S. Official Beasts of Chaos FAQ
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Q. Can a unit that arrives via Ambush march on the turn it arrives?
A. No. Ambush is treated like Pursuit off the Table and thus the unit
cannot march nor charge the turn it arrives.
S. Beasts of Chaos Army Book page 18 / Rulebook page 43
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Q. What is the proper procedure for positioning an Ambushing Beast Herd
onto the table in its initial location? Must you line up every model along
the edge of the table?
A. Each model moves onto the table from the entry point, moving no more than
their base movement (no marching as stated on page 43 of the rulebook). Note
that this is a slightly different procedure than the main rules for returning
from Pursuit Off The Table, as the Beasts of Chaos army book rules take
precedence on how to physically move the Ambushing models onto the table.
S. Official Beasts of Chaos FAQ
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Q. If you inflict enough wounds in hand-to-hand to a Beast Herd to kill all
the Gors (including the command), what happens? Can you "save" the command by
allocating two wounds to Ungors? If not, are the standard and instrument
lost or can Ungors pick them up?
A. You cannot choose to remove Ungors instead. If the Gor command are slain,
the Ungors cannot pick up the standard or instrument.
S. Official Beasts of Chaos FAQ
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Q. What is the proper procedure for allocating / removing casualties in
close combat from Beast Herds containing both Gors and Ungors?
A. If your unit only touches Gors at the start of the combat, the models
with the highest Initiative value's attacks can only score wounds on Gors.
This round of attacks can rack up no more wounds than the number of Gors,
not counting additional wounds from other circumstances (overkill, etc.).
Any killed Gor models in the front rank would be replaced, by Gors if
available, otherwise by Ungors.
The models with the next highest Initiative value's attacks would then
proceed, and those attacking models touching more than one type of model
have to say what they're attacking against. Again, attacks against Gors can
score no more wounds than the number of Gors. Also, attacks against Ungors
can score no more wounds than the number of Ungors.
At the Gor's Initiative value in the sequence, the survivors of the original
front row (if any) can fight against their attackers. The Ungors would not
get to strike in this round of close combat, unless they had models able to
strike at the start of the combat round (with spears for instance) that were
not killed.
S. Beasts of Chaos Army Book page 19 / Rulebook page 68
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Q. If a Beast Herd is hit by a template, how do you allocate the wounds? Are
the models under the template the only ones that can be hit? Or can you
allocate the wounds affecting Gors under the template to Ungors out of the
template?
A. The template specifically hits the models under it, so the wounds are
not transferred onto Ungors in this case.
S. Official Beasts of Chaos FAQ
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Q. If an Unruly unit (i.e. a Beast Herd) declares a charge vs. a fear
causing unit and fails the required fear check (thus not moving) does a
subsequent Unruly result (i.e. a roll of "1" at the start of the compulsory
movement phase) give the Unruly unit another chance to charge the fear
causing unit? Or does the original failed fear test take precedence?
A. Units failing an Unruly test must charge "if there is an enemy unit that
can be charged using the normal rules". When a unit fails a fear test when
wishing to charge, the main rulebook indicates that the unit "may not charge
and must remain stationary in that Movement phase". As they are disallowed
from charging or moving per the 'normal rules', the original failed fear test
takes precedence. Basically, Unruly is a drawback, and so it would seem
odd if they could charge because of it, when normally they would not be able
to do so.
S. Official Beasts of Chaos FAQ
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Q. Should a player roll for Unruly units (i.e. Beast Herds) if they have
just rallied that turn? And what about fleeing units, units engaged in
combat, and so on?
A. No, as explained in the previous answer - the Unruly test is only taken
for units that would otherwise be free to move normally in the ensuing
Remaining Moves phase.
S. Official Beasts of Chaos FAQ
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Q. How does a chariot’s impact hits work against a Beast herd? Are casualties
removed like shooting (so, removing Ungors first?)
A. Impact hits are distributed as shooting hits, so Ungors will be struck by
the chariot first. Obviously the Gors push their way to safety!
S. Official Beasts of Chaos FAQ
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TROPHIES OF THE BEASTS
Q. Does the Rune of the True Beast affect monstrous characters?
(i.e. Treeman Ancients, Greater Daemons, & Shaggoth Champions)
A. No, they are characters. Note that, for example, this means a Shaggoth is
affected, while a Shaggoth Champion isn’t. A monstrous character is assumed
to have the strength of mind and willpower to resist these sorts of things,
while most other monsters are more mindless and instinctual in behaviour.
S. Official Beasts of Chaos FAQ
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Q. How many Beasts characters are able to wear Chaos Armour in an army?
A. One. 'Chaos Armour' is a magic item in the Beasts of Chaos book.
S. Official Beasts of Chaos FAQ
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Q. Can Great Bray-Shamans or Bray-Shamans wear magic armour?
A. Generally no, as characters without the option to wear mundane armour
may not wear magical armour, however there is one exception - the magic item
'Chaos Armour' states "May be given to a Bray-Shaman".
S. Beasts of Chaos Army Book pages 52,53,63
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Q. The Staff of Darkoth is an Arcane magic item which holds a spell and
"counts as a Braystaff" in close combat. As the item is not literally a
'Magic Weapon', do attacks from the Staff of Darkoth count as magical.
A. Yes, they are attacks by a staff that is a magic item, and therefore
count as magical.
S. Official Beasts of Chaos FAQ
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CHAOS MAGIC
Q. When an enemy unit is affected by Green Fire of Tzeentch and has a choice
of different weapons, who chooses which weapons they are going to use? For
example, if a unit is equipped with great weapons and shields, would they
use the great weapons (caster's choice) or hand weapon and shield (owner's
choice)?
A. Tzeentch's choice (i.e. caster's)! However if they are only equipped with
hand weapons and shields, they will use their shields, but will not gain the
hand weapon and shield defense bonus (just like a unit attacked in the flank
or rear).
S. Official Beasts of Chaos FAQ
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Q. How does the spell Green Fire of Tzeentch work against a unit including
different types of rank-and-file models (such as a Beast Herd)?
A. In a mixed unit, the models will hit other models of the same type (so,
for example, the Gors will all hit other Gors, and Ungors will all hit other
Ungors).
S. Official Beasts of Chaos FAQ
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Q. Do spells from the Lore of Tzeentch (which are all named as a different
colour of fire) count as Flaming attacks?
A. No they do not. The magical flames of change have nothing to do
with mundane fire.
S. Official Beasts of Chaos FAQ
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Q. The Tzeentch spell Indigo Fire creates Horrors. What are they and
where can their rules be found?
A. The caster may decide to either use Pink Horror models and rules from
Warhammer Armies: Daemons of Chaos, or Bestigor models instead, using the
rules for Tzaangors from Warhammer Armies: Beasts of Chaos (see page 54).
S. Official Beasts of Chaos FAQ
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Q. If the Tzeentch spell Indigo Fire is cast upon a unit of skirmishers,
where are Horrors placed? It is normally in contact with the front rank,
but skirmishers obviously do not have a front rank.
A. They are placed against the skirmishing model closest to the caster.
Then skirmishers form up against them as normal.
S. Official Beasts of Chaos FAQ
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Q. Can a unit affected by the Titillating Delusions spell declare charges
against units in LoS but not on the line designated by the spell? What about
frenzied units who are forced to declare charges when possible? If a unit is
affected, is it considered "Immune to Psychology", or can psychology effects
alter their movement? Can you choose to flee from a charge, away from the
direction nominated by the spell? If you cast a magical movement spell or
incantation at an affected unit, can you freely choose the direction or
are you forced to move the unit in the direction given by the Titillating
Delusions spell?
A. The thing affected by the spell is the unit's voluntary movements:
all voluntary movement, including those that result from a spell or
incantation (even charge declarations) have to be made in the direction
given by the Titillating Delusions spell. This includes the voluntary
direction that Spawn and Pump Wagons move in. However, the affected unit is
not Immune to Psychology, and all compulsory movement still obeys its own
rules (compulsory charges, failed terror tests, etc.). The unit can still
flee a charge, but will still be affected by the spell as soon as it
regains its freedom of movement.
S. Official Beasts of Chaos FAQ
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Q. Can a unit be affected by the Slaanesh spell Luxurious Torment several
times, thus suffering additional damage at the start of each turn?
A. No, further castings of this spell on the same unit have no additional
effects.
S. Official Beasts of Chaos FAQ
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Q. If the target of the spell Delectable Torture is riding a monstrous
mount or a chariot, does he attack his monstrous mount or chariot?
A. No, as they are simply parts of a single model.
S. Official Beasts of Chaos FAQ
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