Title: Gribblies of Chaos...
Description: a narrative approach
Beastman_Bob - November 12, 2008 10:01 AM (GMT)
Instead of the normal list, I thought I would try to explain my choices. I wanted to try Throgg and lots of trolls to see what happens...
During a few games of play testing I was using an Exalted Hero as the general, but even his Ld 8 wasn't cutting the mustard, so when I got my hands on a friend's book I had a look at the various lord choices and chose Prince Sigvald. His bodyguard was next - a unit of 11 Chosen, fully equipped with Sh, AHW and GW to pick and choose the best option dependent on opponent, FC, BoR (everlasting frenzy) and MoN (protection against shooting and HtH). Throgg had to be next with his bodyguard of 5 Trolls, 2 more units of 3 Trolls fill out my core choices. 3 DOs with GW and a champ upgrade fill the heavy-hitting slot. 2 Warshrines fill the rare options and can buff a couple of units a turn until the desired result is recieved from the EoTG table. A unit of 6 Puppies finish of the points and act as a frenzy screen for the Chosen.
The result... a very small compact force that can hit like a ton of bricks, be buffed multiple times, is prone to magic for the first couple of turns, testing mostly on 10s, full of gribblies and hopefully cause a few headaches for my opponents ;)
loadedluke - November 12, 2008 04:16 PM (GMT)
That sounds like a pretty fun list. Fairly hard to.
The trolls might be few in number, but regenration makes them pretty durable, and that plus the speed of dragon ogres should cause shooting lines a problem.
maybe drop a warshine and buy some more screening units, like hounds and mauraders. and taking all three options on the chosen seems like a waste of points. either shield or GW i feel
Succotash - November 12, 2008 07:35 PM (GMT)
Probably not how i would have gone about making that list.
I would have forgone the warshrines. I think with the regeneration you would get enough rolls on the list as it is. I also would have taken advantage more with my characters abilities.
First is throgg. He is a troll without stupidity. So use him as a fear causing model in a unit of marauders. He is almost as awesome as a doom bull get the most out of him when combined with ranks and banner. Plus his ability to pass leadership to trolls means you can spread them out more. This means you should be able to use him and your general to spread out the leadership across the board. Use trolls for all sorts of weird purposes. They are actually fairly cheap for what you get. Get lots of troll units and go from there. I think that would also make the most use of your lack of magic defense. Let them toss spells at trolls. Non fire based spells are pretty impotent against them and add EoTG rolls. Fire based spells will sting but spreading out your points in trolls will minimize the damage your opponent can do. Plus more units is always more fun.
As for the prince. He is one character that had no real appeal to me. Yet if you are going to use him I would try to capitalize his terrain moving ability. I don't think I would have put him in a unit as expensive as you made that unit of chosen. Maybe warriors, to really support a flank. Plus only shields for my warriors. Invariably I fall back on their armor save in combat. This allows you to protect your investment and deny combat res to your opponent.
As for warshrines not my choice of rares. I would go for a combat res tarpit unit type. Either spawns or giants which both really fit the feel of your army. The goal is to pin a unit then flank it with trolls. With a lot of trolls you should get more then your fill of EotG rolls.
That's just how i would run it.
Beastman_Bob - November 13, 2008 09:11 AM (GMT)
Wow Succotash, were looking over my shoulder when I was playtesting, I still had the chosen instead of warriors and an exalted instead of Sigvald, but apart from those, the rest of your suggestions are pretty much what I played. I found the Ld 8 to be a problem and amazingly I wasn't getting many rolls on the EotG table, hence the warshrines. I do like your suggestion about putting Throgg in a unit of marauders though and I can look at dropping the chosen in favour of warriors.
As for the options on the chosen, I had taken all to maximise my choices as they are the only unit that can do so, but if I use warriors and a marauder unit this would probably change.
I'll try a few games with the list as is and then switch back to my original list with a few changes.
Nethrag - November 13, 2008 11:34 AM (GMT)
| QUOTE |
| He is a troll without stupidity. |
He is?!?! lol, I just asumed he had stupidity being a troll - all my games played with him so far have been with him rolling for stupidity lol.
Succotash - November 13, 2008 06:24 PM (GMT)
nope no stupidity just did a double check in case it was listed in mutant regeneration.
Daggoth - November 13, 2008 10:02 PM (GMT)
I never noticed he didn't suffer from stupidity either. :lol:
Nethrag - November 17, 2008 11:48 AM (GMT)
Yeah I went and checked and your right, teach me for not looking at the book properly. Hmmmm, I know wonder if my fluff reason for including the Helm of many eyes on my lord is correct seeing that it seems trolls CAN "learn" not to be stupid. (It's the only reason it's there really, could give him something else more worthwhile).
Anyway - it'll help when I'm forced to put throgg in a different unit other than trolls (against cannons he has to go into dogs/fast cav for the first turn or two to get a los roll)
Can' Toi - November 17, 2008 07:48 PM (GMT)
Hmm, I thought LoS was only for 5+ RnF of the same size base or larger... Can anyone verify one way or the other?
Daggoth - November 17, 2008 07:56 PM (GMT)
| QUOTE (Can' Toi @ Nov 17 2008, 07:48 PM) |
| Hmm, I thought LoS was only for 5+ RnF of the same size base or larger... Can anyone verify one way or the other? |
Nope, that was 6th edition. In 7th they realized their folly and its now if a model is US3 or below (or is it 4? I think 3...) it gets a LOS role in any unit of 5 or more models.
Beastman_Bob - November 26, 2008 09:43 AM (GMT)
I've had a few games now with the marauder/warrior version and although I've done ok in these I feel I could do better, hence I'm changing over to Valkia for a few games to see how she can affect the game and the 2 warshrines are back in the list as well - coupled with Valkia's re-roll on the EotG table, hopefully I can avoid the Eye is closed result - that I seem to be getting a lot.
So now the list is looking like this:-
Valkia
Throgg
13 Warriors, Sh, FC, MoN, BoR
4 * 3 Trolls
6 Puppies
3 DOs
2 Warshrines
Beastman_Bob - December 10, 2008 03:56 PM (GMT)
Another few games under the belt and things are improving, unfortunately my DOs seem to fail me with regularity, so they are getting sacked in favour of some knights of the skull taking variety. I'm going to swap back to chosen as well instead of the warriors, similarly armed and marked. My thinking behind this is that there seems to be an influx of WS5 troops, so I'm getting a leg-up against them and gaining an EotG roll at the start of the game (over and above the warriors), combined with Valkia's re-roll and their ability to avoid the stupidity and closed rolls, they should form a solid centre for my force...
So the list now looks like this
Valkia
Throgg
11 Chosen, Sh, C, SB, BoR, MoN
4 * 3 Trolls
5 Puppies
5 Knights, MoK
2 Warshrines, MoT
snyggejygge - December 10, 2008 06:26 PM (GMT)
The influx of WS 5 troops shouldn´t worry your normal warriors as they had Mark of nurgle, meaning all those WS 5 units only have WS 4 instead.
Beastman_Bob - December 11, 2008 08:42 AM (GMT)
I agree that the warriors and chosen are the same when it comes to other WS5 troops hitting them, but the chosen would be hitting them back on 3s instead of 4s, which, with the amount of attacks they can throw out, was on my mind when I changed them over. Added to that, is their free roll on the EotGs table at the start of the game, combined with their immunity to stupidity and closed result and Valkia's re-roll ability makes them IMHO a better choice in this particular army.
What's the opinion about swapping the DOs for the knights?...
snyggejygge - December 11, 2008 10:14 AM (GMT)
Don´t have the book w. me right now (at work), but I thought the -1 to WS applied as long as the enemy unit is in base contact, not just when hitting them (could be very wrong here), & in that case you´d be hitting back on 3´s w. the warriors as well.
I think that the knights or Dragon Ogres is a metagame choice, do you need the S7 attacks? If not, then the knights are clearly the better choice, an 1+ save does a lot for them.
Sherlocko - December 11, 2008 10:18 AM (GMT)
| QUOTE (Daggoth @ Nov 17 2008, 09:56 PM) |
| QUOTE (Can' Toi @ Nov 17 2008, 07:48 PM) | | Hmm, I thought LoS was only for 5+ RnF of the same size base or larger... Can anyone verify one way or the other? |
Nope, that was 6th edition. In 7th they realized their folly and its now if a model is US3 or below (or is it 4? I think 3...) it gets a LOS role in any unit of 5 or more models.
|
You need unit strength 5 or more to lose Look out, Sir!. :)
(page 75)
Beastman_Bob - December 11, 2008 10:49 AM (GMT)
The Mark of Nurgle bestows a -1 to be hit in combat and ranged attacks, so it's not a reduction of the opponents WS as such, so the warriors would still be hitting on 4s vs WS5, whereas the chosen hit them on 3s
Daggoth - December 11, 2008 01:40 PM (GMT)
Thanks Sherlocko, thats what I thought, but at the same time every example of a char I could think of was US3 and below or US5+. :lol:
And beatman bob, reread the mark. While its easy to get it mixed up with the cloud of flies effect, GW realized how OPed that was so its -1WS to the enemy in h2h. So actually mark of nurgle does negate the advantage of WS6 of chosen to some extent (the only difference it'd make is if chosen had MoN and fought one of the few WS6 units out there).
My opinion of chosen has changed. If you use them as a smallish unit as Beastmen Bob is doing, and if you have the special choice then its worthwhile paying a few extra points for WS6 and EOTG roll. You just need to think of the EOTG roll as being a bonus rather than something to rely on (and with smaller units you can put them on a flank, meaning the +1LD bonus would actually matter).
Its really only when you get into a block-sized infantry unit (15+) that the cost becomes too inefficient. And also, remember that favor of the gods works on chosen. Since you already have a champ in the unit, and no char is using it, its a no brainer to spend 5 points to make EOTG more reliable.
Beastman_Bob - December 11, 2008 02:00 PM (GMT)
Thanks for the correction Daggoth, I misread the -1 to hit for ranged attacks affecting HtH opponents as well, instead of -1WS.
I agree with you that small units of chosen are worthwhile, infact after playing several games, where warriors and chosen have been used (both almost minimum in size), I don't really see the need for larger blocks of either (although this would be mark-dependent)
Succotash - December 11, 2008 05:02 PM (GMT)
Personally I find that dragon ogres are a better choice if you are running warshrine. The bargain price of a dragon ogre champ (vs model cost or even on a per attack basis) makes using them a much better choice. The ability to get a EoTG roll on them is a distinct advantage too. The only time it is worth going the other way is when magical attacks are necessary.
Beastman_Bob - July 6, 2009 10:46 PM (GMT)
Been a while since I've posted - been playing Mordheim and Necromunda, but my playing buddy and I are feeling the jitters for fantasy... Since it doesn't look as if I'll have enough trolls for the GT, a list change is due...
Sorcerer Lord, Lvl 4, Mark of Nurgle, Crown of Everlasting Conquest, Bloodcurdling Roar, Dispel Scroll, Steed
Sorcerer, Lvl 2, Mark of Nurgle, Spell Familiar, Power Stone, Steed
Sorcerer, Lvl 1, Mark of Nurgle, Rod of Torment, Stream of Corruption, Steed
Throgg
5 Marauder Horsemen, Throwing Axe, Shield, Musician
3 Trolls
10 Warriors, Mark of Khorne, Great Weapon, Shield
2 * 5 Puppies
5 Knights, Mark of Nurgle, Banner of Rage, Full Command
7 Chosen, Mark of Khorne, Great Weapon, Shield, Champion, Favour of the Gods
There you go... rip apart as you will...
Beastman_Bob - July 12, 2009 01:06 PM (GMT)
Wow, 6 days without reply - either no news is good news or my beastial brethren have no comment.
I've had a few games with this list now and although the small numbers at first glance make it a fragile looking army, as long as I maximise the use of cover or the puppies, I seem to make combat fairly unscathed and then the pain starts.
The sheer number of attacks from the chosen, warriors, knights and trolls, makes this a steamroller on speed, coupled with the puppies and horsemen for backup, redirection and general mayhem, along with the nurgle magic, turns this little force into a pain in the bum for my opponent.
How do you think this will perform in a GT environment???
mrtn - July 12, 2009 01:28 PM (GMT)
Personally I find it much easier to comment on a list if you don't acronym the hell out of it. Sure, I could go over and collect my armybook to try to decipher what CoEC, Roar, DS, SF, PS, RoT, Stream, TA, BoR, FotG (plus all the usual that I know, but I still have to tire my neurons on, like Sh, Mus, FC, GW and the like) means, but chances are that I won't bother.
:)
Beastman_Bob - July 12, 2009 01:36 PM (GMT)
mrtn - July 12, 2009 11:06 PM (GMT)
I think it sounds like a fun list! I don't play in GTs, so I can't comment on that, but as I said it looks fun, and seems to have a clear idea of a Khorne/Nurgle/troll gang.
Beastman_Bob - September 30, 2009 11:55 AM (GMT)
Been a while since I've updated this, so here goes...
A couple of changes I've made to give myself an extra unit and extra chosen:-
Characters, horsemen, puppies, knights and trolls - as before
Warriors dropped for 2 * 10 Marauders, Mark of Khorne, light armour, shield (1 unit with flails) and an additional chosen.
10 days till the GT heat 1 and once again I've left myself little time to paint, oh well, off work next week (hooray) - time to get the brushes out.
Comments welcome...
Cheers
BeastsBookorNot - September 30, 2009 04:16 PM (GMT)
Seems like you have an ok list going there, not that I'm an expert or anything, but have you found it to be troublesome getting the warriors, marauders and chosen into combat due to their low movement?
Beastman_Bob - October 2, 2009 08:08 AM (GMT)
The marauders and chosen have been getting into combat by the 2nd or 3rd turn in most of the games I've played so far, but that's against mainly combat type armies. I can see that against gun-line or evasion type forces they will suffer a bit, but then I have the knights, horsemen, trolls and puppies and my foot-sloggers can go for table quarters or objectives