Title: Inside scoop on Skaven.... enjoy
GeneralofChaos - April 2, 2009 05:41 PM (GMT)
I want to prove to the forum, my information is like gold. So here is my top 10 list of what you will see in the Skaven army book!
10. Jezzails sniper champion, can pick out model
9. Plague Monks have frenzy, hatred and poisoned attacks
8. Poison Wind Globadiers now have d6 hits per ‘hit’
7. Grey Seer now knows all spells w unlimited Warpstones
6. Master Moulder grants regeneration to any Moulder unit he joins
5. Plague Priest may now be upgraded to Lv 2 and any pestilence unit he joins can never loses frenzy
4. Rat Ogres S6 and count as having additional hand weapons, reroll all psych tests, stubborn while packmasters are alive
3. Ratling Gun now S5, move and shoot unit
2. *new rare unit* Super Size Rats US5, regeneration, stubborn, may tunnel and charge in any direction on turn it appears
1. Vermin Lord has Doombull stats & 4th lv Wizard
enjoy GoC
Garganthor - April 2, 2009 05:54 PM (GMT)
All good stuff! Man I wish I could convince myself to get me some Skaven...
And that tunnel and charge first turn beast may be a good indicator for herd ambush later on...
Kawazu - April 2, 2009 06:02 PM (GMT)
Man, you don't have to prove anything! :D
It looks like a serious boost to those awful rats... damn game devs :P
Daggoth - April 2, 2009 06:11 PM (GMT)
With any other army but skaven I'd think this is a belated april fools...sigh, I had such hopes they wouldn't continue being an OTT army in 7th...
Happy Scrappy Hero Pup - April 2, 2009 06:30 PM (GMT)
Skaven has always been my secret temptation - never realized. With a little time to run up to it, I might have to finally sieze the moment and try my hand at it.
Nice to see the Verminlord make a re-appearance. Can we assume the doomwheel will as well?
GeneralofChaos - April 2, 2009 06:36 PM (GMT)
| QUOTE (Daggoth @ Apr 2 2009, 06:11 PM) |
| With any other army but skaven I'd think this is a belated april fools...sigh, I had such hopes they wouldn't continue being an OTT army in 7th... |
Daggoth it is not!
GoC
Meals - April 2, 2009 07:48 PM (GMT)
Most of those sound reasonable, except the Posion Wind Globadiers...At least Flamers have to roll to hit for each shot...
and Rat Ogres... so that means they have 4 S6 attacks each with Stubborn mmhmm...
and lastly, why on earth the Ratling gun would need an upgrade is beyond me...let alone move'n'shoot at S5...is it gonna be double the price??
decker_cky - April 2, 2009 07:57 PM (GMT)
Ratling guns suck right now is why they need an upgrade. They were too good in 6th, but 7th edition targeting made them a waste against most armies. Supposedly they get cheaper too.
And it sounds like they're making PWG closer to when they threw small blasts. I'm sure they'll be more expensive, so they won't just be deployment tools like they are in the 6th edition book.
Sounds like some interesting changes. I hope clanrats remain the most important part of the book, as skaven really should define horde armies.
warpmaster - April 2, 2009 09:04 PM (GMT)
This info has been out for awhile, along with a load of other rumors,like ASF stormvermin and a new weapon team.GoC only lists ten of the rumors so i'm hoping that the others are bullDoo-Doo
| QUOTE |
Ratling guns suck right now is why they need an upgrade |
Dude,no way do they suck.
Garganthor - April 2, 2009 10:55 PM (GMT)
I don't think it seems to OOT, anything.
The PWGs will probably have bs3 and very short range, and less strength, so wont be as much a problem as Flamers.
And the PWGs are so cool, one of my favorites in the whole game - both model and fluff - and deserve everything they get...my humble opinion that is...
decker_cky - April 2, 2009 11:10 PM (GMT)
| QUOTE (warpmaster @ Apr 2 2009, 02:04 PM) |
| QUOTE | Ratling guns suck right now is why they need an upgrade |
Dude,no way do they suck.
|
60 pt T3 1 wound model with no protection and a 15" range? They were rough before, but any army with either shooting or a few magic missiles can deal with them pretty easily.
Beastlord Karankawa - April 3, 2009 12:08 AM (GMT)
Sounds like they are just making every army the same - units immune to this or that, regneration, terror / big monter, etc.
Skaven Lord Vinshqueek - April 3, 2009 12:02 PM (GMT)
To be honest, with the shift towards extremes in the latest armybooks, I'm not surprised if Skaven will get a similar boost (and treatment) as with their release during the 6th edition... Something tells me that Games Workshop might be trying to follow the 'balance by inbalance' mindset of Privateer Press in Warmachine, the way they're treating the game nowadays.
Still, as a Skaven general for several years, there are some points to comment on:
| QUOTE |
10. Jezzails sniper champion, can pick out model 9. Plague Monks have frenzy, hatred and poisoned attacks
|
Jezzail champion would be fun (not an Apprentice Warlock or something, similar to Dwarf engineers, which would have made more sense in my opinion), but the Plague Monks will definitely be seen a lot more with rules, such as these... I wonder why they had new plastic boxes as last Skaven unit. :rolleyes:
| QUOTE |
8. Poison Wind Globadiers now have d6 hits per ‘hit’
|
While, on paper, this upgrade seems like a nice thing, I personally would put it in the useless department. D6 hits per hit, as I interpretate it, means that it is only usefull against multi-wound (ogre-/ monstersized) creatures, or characters and last time I checked, the utter majority of Warhammer armies consist of one-wound models. So the upgrade might sound nice, but the actual use is severly limited... Now if the Poison Wind Globadiers got their templates back (small one, with scatter), I would even take a rise in points/ move towards special section for granted, cause right now, most people use them to fill up core slots and I don't see that change with an upgrade like this.
| QUOTE |
7. Grey Seer now knows all spells w unlimited Warpstones
|
Assuming we're talking about the Skaven lore here, I wouldn't be surprised for this. Grey Seers are supposed to be the ancient scholars of the Skaven race and to know all spells, would be a given... Unlimited warpstone tokens is a different story, though, as this means you can boost spells continuously. I assume this is limited through special rules, or at least, I really hope so! Cause if this is having an unchecked use of tokens, Seers become HIDEOUS!
| QUOTE |
6. Master Moulder grants regeneration to any Moulder unit he joins
|
While it would be most certainly an upgrade, compared to the current Beastmaster rule, I wonder whether this is really true. I mean, if you'd take three giant rat packs (the average amount for one unit) and add a single Master Moulder to it, you'd have an Mv6 ranked unit that suddenly has regeneration (so whether you shoot them, or butcher them, half of them theoretically returns)... Don't get me wrong, I'd LOVE for an upgrade like this, but it'll make Skaven really powerfull, all of a sudden.
| QUOTE |
5. Plague Priest may now be upgraded to Lv 2 and any pestilence unit he joins can never loses frenzy
|
A non-wizard character becoming lvl2 as an upgrade? :huh: Does NOT make sense to me.
| QUOTE |
4. Rat Ogres S6 and count as having additional hand weapons, reroll all psych tests, stubborn while packmasters are alive 3. Ratling Gun now S5, move and shoot unit
|
Both very good boosts, though I'm somewhat wairy of what their points cost will then become.
| QUOTE |
2. *new rare unit* Super Size Rats US5, regeneration, stubborn, may tunnel and charge in any direction on turn it appears
|
Burrowing behemoth? Would make sense, considering the intent of having a unit of at least each greater clan in each section of the armylist.
| QUOTE |
1. Vermin Lord has Doombull stats & 4th lv Wizard
|
Nerf... Doom Bull stats is, last time I checked, less then current stats and he's already a lvl4 wizard.
Overall, I feel the mentioned points will make the Skaven army less of a horde list, which is what Skaven are eventually about. So, while some would definitely be changes needed for some choices from the armylist, I'd rather have seen the army become a horde list up to par with the current armybooks, instead of everything become much more powerfull.
Greetz
decker_cky - April 3, 2009 02:58 PM (GMT)
| QUOTE (Skaven Lord Vinshqueek @ Apr 3 2009, 05:02 AM) |
| QUOTE | 8. Poison Wind Globadiers now have d6 hits per ‘hit’
|
While, on paper, this upgrade seems like a nice thing, I personally would put it in the useless department. D6 hits per hit, as I interpretate it, means that it is only usefull against multi-wound (ogre-/ monstersized) creatures, or characters and last time I checked, the utter majority of Warhammer armies consist of one-wound models. So the upgrade might sound nice, but the actual use is severly limited... Now if the Poison Wind Globadiers got their templates back (small one, with scatter), I would even take a rise in points/ move towards special section for granted, cause right now, most people use them to fill up core slots and I don't see that change with an upgrade like this.
|
You're interpreting D6 wounds per hit, this is D6 hits, which unless they had really limiting wording, would hit different models.
| QUOTE |
| QUOTE | 7. Grey Seer now knows all spells w unlimited Warpstones
|
Assuming we're talking about the Skaven lore here, I wouldn't be surprised for this. Grey Seers are supposed to be the ancient scholars of the Skaven race and to know all spells, would be a given... Unlimited warpstone tokens is a different story, though, as this means you can boost spells continuously. I assume this is limited through special rules, or at least, I really hope so! Cause if this is having an unchecked use of tokens, Seers become HIDEOUS!
|
Possibility here that seems to make sense: They can buy as many warpstone tokens as they want as equipment rather than them coming from the magic item limit. Otherwise, it'll be limited to one per spell or something, so just be the slann extra power dice power with a drawback added.
| QUOTE |
| QUOTE | 1. Vermin Lord has Doombull stats & 4th lv Wizard
|
Nerf... Doom Bull stats is, last time I checked, less then current stats and he's already a lvl4 wizard.
|
How is it a nerf if he didn't even have official rules last time around? ;) I have a feeling he'll have a useful weapon in the doom glaive and overall be solid for the points, and as you point out in your next paragraph, he'll allow for you to take more in your horde army.
| QUOTE |
| Overall, I feel the mentioned points will make the Skaven army less of a horde list, which is what Skaven are eventually about. So, while some would definitely be changes needed for some choices from the armylist, I'd rather have seen the army become a horde list up to par with the current armybooks, instead of everything become much more powerfull. |
You've only seen the special rules for a few units and no points costs. My instincts tell me "horde with solid elites" when I look at these rules, since we've heard nothing about the basic units, etc.., and I think that's a pretty good direction to take the list.
Skaven Lord Vinshqueek - April 3, 2009 07:26 PM (GMT)
You make a fair point, Decker, I indeed haven't seen the points attached to the 'upgrades' (to give it a word) for the units. Then again, neither have you, so perhaps your optimistic approach might be unjustified in the end (and come on, you know me, when it comes to Games Workshop, I'm always wairy ;) ).
In regard to the overall feeling of the army in the 7th edition, I would love to take up the discussion once the armybook is released. Looking back at the latest releases, you'll propably be right that the Skaven will become a horde list with lots of shiny toys. The only question that is unanswered for me (and that indeed requires a points cost as well) is at what cost these boosts will come. I don't know, some of these ARE appealing, but I'd rather have reasonable prices, then the boosts... You know, rule of quantity. ;)
The D6 hits per 'ranged attack' is indeed a better wording then 'hit' and most certainly makes more sense. It would also most certainly make PWGs a lot better, though I would still prefer the small template.
In reply to the Vermin Lord issue, fine, in comparison to 'the unofficial rules' then. :rolleyes: Even so, they'd go down on WS, S, T, W, I and A, whereas the Vermin Lord would technically (looking back at the way it's been treated in the background) be a daemon. Vermin Lords ought to be large bad-ass daemons, not on the level of your average Chaos lord.
Greetz
warpmaster - April 3, 2009 09:34 PM (GMT)
| QUOTE |
| 60 pt T3 1 wound model with no protection and a 15" range? They were rough before, but any army with either shooting or a few magic missiles can deal with them pretty easily. |
They have plenty of protection if you deploy them properly.
I play woodies and DEs with my skaven a fair bit and my ratties don't get killed very offen by shooting or magic
ksuM - April 4, 2009 08:55 AM (GMT)
Well if the enemy has a hill in his deployment zone you can't do anything to protect them.
warpmaster - April 4, 2009 09:23 AM (GMT)
Apart from not exposing them,but we are getting off topic i think
Khargor Rahitae - October 2, 2009 04:36 PM (GMT)
a friend of mine plays skaven and every time we play he the army gives me a hard time. every time we play i lose or draw. and this is with my beast, dark elves, and ogres. we both have been playing for a long time so we consider ourselves good players. if these rumors are true i think ill have even a harder time beating him
Phazael - October 2, 2009 06:22 PM (GMT)
Some of those seem dubious to me. The non shooting ones are all plausable, except maybe the rat ogres being 4 attacks, S6, AND Stubborn. That would make them better than Man Eaters and on par with Blood Crushers, so unless they are 70+ pts per model, no one will take them in what is supposed to be a horde army.
The shooting stuff all seems like powergaming wishful thinking to me, unless Alessio got let back into the development, somehow. S5 Ratling guns? Ok but they better not be in the units and they better roll to hit. They also better roll an artilery dice for shots instead of the current mechanic, because the current ones are among the most reliable guns in all of fantasy. The sniping champ is acceptable, I guess, since they are trying to counter herohammer. The globadiers may be over the top if it is D6 hits per toss. I can't see the skaven getting a non rare version of Flamers.
Vermin Lord sounds appropriate, since that is essentially what the HoC DP is. It would be nice for the Skaven to have a L2 caster option with the regular lore, instead of nothing but Warp Lightning spam. If skaven actually get some workable combat units and a more utilitarian magic phase then we might actually see something other than a 40k army fielded by skaven players in tournaments.
decker_cky - October 2, 2009 06:42 PM (GMT)
A lot of these rumours conflict with more recent rumours, so it seems like GW's gone in a different direction from when these were on the table.
Rat ogres for example are supposedly frenzied, but otherwise not too different. The jezzail sniper is still getting mentioned, so that could be. Master moulders are supposedly unit champions now rather than heroes. The moulder abomination sounds like a big chaos spawn (giant stats, S6 T6, D6 impact hits and special attacks) and doesn't tunnel. Plague monks are the same as now but censor bearers are members of the unit rather than a unit on their own.