Title: A few questions :)
Lordy - April 19, 2009 09:02 PM (GMT)
1. What takes precedence with the Black Maul frenzy and BloodGreed?
and if it's frenzy would my doombull overun out of his unit if they chose not to overun?
2.Do you get flank and rear bonus when charing a Spawn?
3.After being charged by a tomb king swarm in the rear flank i win the combat round but dont kill all the swarm models, in the next combat phase does he still get the rear bonus or can i do some sort of reform to turn around?
4.Can wizards cast magic in combat or not? blood was recently spilt over this at my club. All i could find in the rule book was that they can't cast magic missles etc in combat but for some reason i still have it in my head that mages can't cast when in close combat.
5.If i had a block of 2x5 minotaurs would i get a rank bonus and if so how many ranks would i get due to the base sizes?
Sorry if some of those questions are abit slack but i'm abit thick :)
Cheers for any help!
khorne worny - April 19, 2009 10:27 PM (GMT)
Right il try answer these to best my abilities:
1. Blood greed as The black maul only gives you frenzy which means your minotaurs are still effected by blood greed. Unit specific rule. I play it as its still effects minotaurs frenzied or not frenzied either way.
2. No doesnt have high enough unit strength I belive
3.No he doesnt you only get it on the first round when charging and yes you can I belive reform and move certain models to the rear the unit. i.e. characters (how ive been playing it)
4. If its a close combat spell then yes i.e. bears anger. If its not specifically for close combat then NO the wizard is assumbed to be to busy in the close combat to cast any magic beyond combat spells.
5. Just the one for 5 minotaurs in the second rank
Well hope this sheds some light and if I am wrong at all please dont hesitate to correct me.
Dave
EDIT:spelling
Lordy - April 19, 2009 10:54 PM (GMT)
Thanks for answering, a few points however.
The DoomBull is with a unit of Bestigors not Minotaurs.
I meant charging at the spawn in the rear or flank, not charging with the spawn.
Meals - April 19, 2009 11:44 PM (GMT)
The only thing you can't cast while engaged in combat is Magic Missiles. Anything else is fair game as long as it doesn't require LoS.
Of course, you can't cast into combat unless it specifies otherwise but theres no rule against casting out of combat...
Beastlord Karankawa - April 20, 2009 01:19 AM (GMT)
| QUOTE |
1. What takes precedence with the Black Maul frenzy and BloodGreed? and if it's frenzy would my doombull overun out of his unit if they chose not to overun? |
Bloodgreed and Black Maul don't really contradict much - Bloodgreed only stops you from overrun and not pursue.
| QUOTE |
| 2.Do you get flank and rear bonus when charing a Spawn? |
Yes - units can attack the flank and/or rear and get a bonus on a spawn (ie spawn do not get to turn and face for free - not a skimrisher).
| QUOTE |
| 3.After being charged by a tomb king swarm in the rear flank i win the combat round but dont kill all the swarm models, in the next combat phase does he still get the rear bonus or can i do some sort of reform to turn around? |
Yes - a winning unit can turn and face an enemy - removing them out of flank / rear via a "free maneuver" on page 46.
| QUOTE |
| 4.Can wizards cast magic in combat or not? blood was recently spilt over this at my club. All i could find in the rule book was that they can't cast magic missles etc in combat but for some reason i still have it in my head that mages can't cast when in close combat. |
If the spell description says it can, yes. Magic missiles can not be cast into HTH.
| QUOTE |
| 5.If i had a block of 2x5 minotaurs would i get a rank bonus and if so how many ranks would i get due to the base sizes? |
For every rank, after the first, consisting of 5 models, that unit gets a +1 rank bonus to start with.
Lordy - April 20, 2009 08:44 AM (GMT)
Thanks for the answers guys.
About Black Maul though, the problem is that it makes the Doombull frenzied which means i have to make an overun move, but he also has bloodgreed which means im not allowed to make an overun.
So if frenzy does overule blood greed will the doombull overun alone out of the unit?
Sherlocko - April 20, 2009 10:01 AM (GMT)
| QUOTE (Lordy @ Apr 20 2009, 10:44 AM) |
So if frenzy does overule blood greed will the doombull overun alone out of the unit? |
Frenzy never ever overrule blood greed, since frenzy is a BRB rule and blood greed is an AB rule. :)
Lordy - April 20, 2009 09:36 PM (GMT)
| QUOTE (Sherlocko @ Apr 20 2009, 10:01 AM) |
| QUOTE (Lordy @ Apr 20 2009, 10:44 AM) | So if frenzy does overule blood greed will the doombull overun alone out of the unit? |
Frenzy never ever overrule blood greed, since frenzy is a BRB rule and blood greed is an AB rule. :)
|
Is that fact or an opinion?
It sounds right though :D
Beastlord Karankawa - April 20, 2009 10:11 PM (GMT)
Frenzy does not require an overun - only a pursuit.
Talonz - April 20, 2009 11:27 PM (GMT)
Both actually.
However I think its best to assume in cases like this that requirements like 'must overun/pursue (when normally you get to choose)" are without effect when there is no choice, ie: when you cannot overrun/pursue.
In short, bloodgreed wins out. The option to overrun/pursue never comes up, so mandatory overrun/pursuits dont either.
Beastlord Karankawa - April 21, 2009 01:05 AM (GMT)
Stand corrected - both pursue and overun are listed on page 52.
BeastsBookorNot - April 24, 2009 07:20 PM (GMT)
Hello all, first time poster, long time lurker.
Ok, I have a rules question on magic...
What happens if a sorceror casts sword of rhuin on himself and another wizard casts bears anger on the sorceror with the sword of rhuin?
-BeastsBookorNot "I'll still play them!"
Diakos - April 24, 2009 09:49 PM (GMT)
Bears anger is a far as I remember a personal spell
decker_cky - April 24, 2009 10:50 PM (GMT)
Bear's anger doesn't let you use any weapons. Sword of ruin is a weapon. So they don't work together (I believe Bear's anger would take precedence as it says you can't use any weapons, but the newer spell might just dispel the first if you could consider the effects to contradict).
Beastlord Karankawa - April 25, 2009 02:17 AM (GMT)
I would agree with that response - generally the spell that took place last is the one that overrides spell effects before it.
Lordy - May 16, 2009 08:04 PM (GMT)
Can only a Shaggoth champion take marks of chaos or can a normal Shaggoth take them aswell?
Im afraid i already know the answer but thought i would ask anyway!
Kawazu - May 16, 2009 08:08 PM (GMT)
| QUOTE (Lordy @ May 16 2009, 08:04 PM) |
Can only a Shaggoth champion take marks of chaos or can a normal Shaggoth take them aswell?
Im afraid i already know the answer but thought i would ask anyway! |
Only the champion.
This would make him even more overpriced than already is...
Lordy - May 16, 2009 08:13 PM (GMT)
Well i just want a standard Shaggoth with mark of Khorne to give me that extra attack + a dispel dice.
I don't want him as a Lord character :(
Kawazu - May 16, 2009 08:54 PM (GMT)
| QUOTE (Lordy @ May 16 2009, 08:13 PM) |
Well i just want a standard Shaggoth with mark of Khorne to give me that extra attack + a dispel dice.
I don't want him as a Lord character :( |
That's why it's even more useless!
But not even in the WoC book normal Shaggoths can be marked...
Lordy - May 16, 2009 11:08 PM (GMT)
Well that sucks, best Miniature in the game and i can't bring myself to use him :(
Another question then, my nurgle doombull is free to join a unit of Dragon Ogres right?
Kawazu - May 17, 2009 08:39 AM (GMT)
Of course he can, but you seriously want to decrease their speed? ;)
Lordy - May 18, 2009 02:16 PM (GMT)
Another quicky :)
Do Mark of Khorne stuff still produce a dispel dice if they are fleeing or have been beaten in combat?
Beastlord Karankawa - May 18, 2009 03:00 PM (GMT)
Yes - as long as the BoC model with mark of Khorne is on the table - it generates the extra dispel dice.
Daggoth - May 18, 2009 03:50 PM (GMT)
Yep. He isn't like tzeentch, he gives his power even to those troops who have disgraced him by fleeing. :P
daftgor - May 18, 2009 03:57 PM (GMT)
I don't have my rulebooks here so sorry if there is an exception for khorne, but isn't it in the BRB's magic section that fleeing models don't generate dispel dice?
Forgive me if I'm misremembering or remembering an inapplicable rule.
If I am wrong then Khorne is smarter than we think:
He who fights and runs away gets to fight another day!
Edit: And hey! I'm in Daggoth's quote wall of DOOM today!
Double edit: and you've written the quote journalism style! yay!
Sherlocko - May 18, 2009 04:26 PM (GMT)
| QUOTE (daftgor @ May 18 2009, 05:57 PM) |
I don't have my rulebooks here so sorry if there is an exception for khorne, but isn't it in the BRB's magic section that fleeing models don't generate dispel dice? |
Yes it does, but the rule for khorne states that as long as the unit/character is on the table it generates a dice. Sloppy writing by GW but itīs not like it makes khorne broken. :)
daftgor - May 18, 2009 04:46 PM (GMT)
| QUOTE (Sherlocko @ May 18 2009, 04:26 PM) |
| QUOTE (daftgor @ May 18 2009, 05:57 PM) | I don't have my rulebooks here so sorry if there is an exception for khorne, but isn't it in the BRB's magic section that fleeing models don't generate dispel dice? |
Yes it does, but the rule for khorne states that as long as the unit/character is on the table it generates a dice. Sloppy writing by GW but itīs not like it makes khorne broken. :)
|
Oh, I guess I've spent too long with papa nurgle and now my memory is rotting :D
Lordy - May 21, 2009 06:36 PM (GMT)
More questions for you regarding stand and shoot.
1. Can you stand and shoot if charged in the flank and rear?
2. If you can how many would get to shoot at the flank?
3. Can Dark Elves repeat when standing and shooting?
4. Do you get to stand and shoot even from a failed charge due to distance?
Cheers
Sherlocko - May 21, 2009 06:57 PM (GMT)
1. No
2. None :)
3. Yeah, but they usually get loads of minus if they do.
4. If they still come within their shooting range, sure, they get to S&S as normal.
Lordy - May 21, 2009 09:06 PM (GMT)
| QUOTE (Sherlocko @ May 21 2009, 06:57 PM) |
1. No 2. None :) 3. Yeah, but they usually get loads of minus if they do. 4. If they still come within their shooting range, sure, they get to S&S as normal. |
Cheers for that, is it in any FAQ or written somewhere? I get tired of arguing :P
Kawazu - May 21, 2009 09:10 PM (GMT)
| QUOTE (Lordy @ May 21 2009, 09:06 PM) |
| Cheers for that, is it in any FAQ or written somewhere? I get tired of arguing :P |
I think it's almost everything in the rulebook ;)
Don't be afraid of asking, even the FAQs sometimes aren't clear!
Meals - May 21, 2009 09:12 PM (GMT)
As far as I'm aware its all explained fairly clearly in the Charge Reactions section of the Rulebook.
Might be some clarifications in the first Rulebook FAQ, but I can't remember.
decker_cky - May 21, 2009 10:21 PM (GMT)
1 & 2 is covered by the fact that there isn't any models who can legally shoot at the target under any circumstance.
3 is covered in the latest main rulebook FAQ. They took out the comment that repeating happened "in the shooting phase" or somesuch.
4 is covered in stand and shoot rules themselves. You don't shoot until the models come in range, so it's implied that you can't shoot if they don't come in range.
Don't have the rules with me since I'm at work, but you should be able to find all that with some quick research.
Lordy - July 23, 2009 11:05 PM (GMT)
Another question!
Playing Empire tomorrow for the first, read the rule book but can't fully understand it (i'm thick)
Repeater Handguns for Outriders, if they fire 3 shot's is it still -1 to hit penalty or is it -2.
Never played against 3x repeating before, i think it's just -1 for repeating, no matter how many times they fire, am i right?
Cheers.
decker_cky - July 23, 2009 11:14 PM (GMT)
-1 only.
They basically work as 360 degree handgunners. But they are pretty soft if you can get a magic missile on them.
Lordy - July 23, 2009 11:44 PM (GMT)
Thanks, they are still pretty hard core though, 15 shots hitting on 4's at short range ouch!
Another question for you then!
When a unit stand and shoots, does long range come into play? or is it presumed they fire when the enemy unit comes into short range?
decker_cky - July 23, 2009 11:46 PM (GMT)
Measure where the unit starts....unless they have one model with shorter range in which case you shoot everything at the same time, as soon as everything's in range (therefore at the shorter range).
Lordy - July 24, 2009 12:00 AM (GMT)
Damn so skink skirmishers can't repeat when standing and shooting then :(
BS3
-1 Stand and Shoot
-1 Long Range
Oh well it might be abit cheesy that, 30 poisoned stand and shoot shots lol.
Sherlocko - July 24, 2009 04:04 AM (GMT)
Well, if you stretch your unit so that not everyone is in range then you might make it happen so at least a few of them can S&S at short range, but it might be to much work to be worth it.