Title: Overrun Question
Description: in the way
bobalob - August 5, 2009 05:10 PM (GMT)
In a local tournament I went to recently a situation came up. He had a unit of marauder horsemen fighting my marauder horsemen front to front my chaos Knights hit them in the side. I destroyed all of my opponent and since my knights are khorne had to overrun the problem came up that since my knights had to maximize they had one guy who was facing my own marauder horsemen and since this was not the first round of combat for my marauders the marauders where not able to overrun and were stuck there. How does this work do my knights keep going ignoring the marauder horsemen or are they stuck there?
loki - August 5, 2009 06:05 PM (GMT)
Don't quote me on this, but I think you ignore your unit and travel through them, and if your overrun ends on top of the marauder horsemen (say, if they're exceptionally long) you move directly to the end of them.
Meals - August 5, 2009 09:22 PM (GMT)
For overrun, you don't ignore units, so in this case the Khorne Knights get stuck there. You stop when you overrun into friendly units.
Its just something you have to think about when you charge in.
v3n - August 5, 2009 09:44 PM (GMT)
Meals is right, moving through your own units on an overrun is a big no no i'm afraid
bobalob - August 6, 2009 12:04 AM (GMT)
Ya that's kind of what I thought. Thanks for the quick responses.
Talonz - August 13, 2009 06:26 PM (GMT)
And yet some people in a related thread elsewhere (Ive forgotten where) state that you can pivot, ignoring units in contact, as if they were not there.
Which is also wrong in my eyes. If you cannot physically pivot, you are stuck.
Hoof&Mouth - August 13, 2009 08:19 PM (GMT)
Actually the pivot part is right, if we are talking about pursuit. So if the
enemy marauder horse broke rather than were wiped out, and your
Unit Strength to thier front was greater than to the flank, then the chaos
knights in your example would pivot and pursue
Talonz - August 16, 2009 06:19 AM (GMT)
Im not sure I follow you there...are you saying that pivots can be done magically regardless of friendly units in the way?
Hoof&Mouth - August 18, 2009 11:35 AM (GMT)
Yes...although not magically.
Talonz - August 18, 2009 07:05 PM (GMT)
The default is that you cannot move through friendly units (except when fleeing).
Without an equivalent enabling rule, you cannot pivot into or through friendly units when not fleeing.
Hoof&Mouth - August 19, 2009 09:43 AM (GMT)
Touche'
However, this one is very explicit and if you check p.43 of the big rulebook
there is a diagram of exactly this issue. The wolf riders in the diagram have
charged the archers in the flank while the archer are engaged to to front by
spearmen. THe wolf riders pivot ( quite through their own unit ) and pursue
90 degrees to their left.
and as I read the overun rules i see that it says the overrun is exactly like a
pursuit. Meaning the the answer to the original question may be different than
I thought. The knights in question would indeed pivot and overrun if the
freindly unit of marauder cav has higher unit strength than the knights.
Talonz - August 19, 2009 08:59 PM (GMT)
The pursuit rules explicity state that you stop when you contact friendly units. Assuming that we both agree that pivots are movement, the only logical conclusion to me is that the diagram is false.
It wouldnt be the first time that they have made mistakes on the same page in their own documents.
Hoof&Mouth - August 19, 2009 09:05 PM (GMT)
The diagram agrees with the text. It says that you pivot to face the direction
of pursuit. the diagram then goes on to show a unit pivoting to face the direction
of pursuit.
mrtn - August 19, 2009 10:36 PM (GMT)
"Occasionally, pursuing units can get in each other's way as they pursue. In such rare cases, move the pursuing units in order of decreasing unit strength."
But the goblin units in the example in the rulebook are both US 10. Hm...
Hoof&Mouth - August 19, 2009 11:56 PM (GMT)
True, however the wolf riders would pivot and pursue their full distance no matter
what. The goblin archers however would get stuck if they pursue first. We typically roll off in these situations, to see who pursues first.
@ Mrtn did you weigh in on the other rules thread about EITW.
Setrad - August 20, 2009 02:29 AM (GMT)
But in this case he wiped them out.
So you have overrun not pursuit.
In pursuit, you always travel in the same direction (unless pursuing different units that are fleeing different directions). I.e. unit A has unit 1 on front, 2 on flank. 1 is larger US. A flees from 1, 2 pivots and both pursue in the same direction.
In overrun, you always overrun directly forward. No pivoting.
So if both unit 1 and unit 2 hit unit A as described.
_____B
_____B
11111B
AAAA_B
A on the front, B on the flank and wiped out unit 1.
Unit A would overrun directly up, and IF A cleared B, B could also overrun.
If B begins to overrun and hits A, they stop.
The Rat
Talonz - August 21, 2009 03:33 AM (GMT)
| QUOTE (mrtn @ Aug 19 2009, 10:36 PM) |
"Occasionally, pursuing units can get in each other's way as they pursue. In such rare cases, move the pursuing units in order of decreasing unit strength."
But the goblin units in the example in the rulebook are both US 10. Hm... |
Yeah. Rather brilliant of them to produce that diagram eh? Violates not only the movement through friendly units but does not cover resolving that rules conflict either.