Title: Lizards 2k
Description: no slann, no steg
Nethrag - August 18, 2009 09:57 AM (GMT)
Ok, so I was getting sick of seeing zoo's as an excuse for armies. Saurus are supposed to be the ones bred for war right?!
So - here's my current lizardmen list, played 15 or so games so far, all wins but haven't played against Daemons or DE. This is a solid but non-tournament list
I know without a doubt it'd get battered by a decently played large flyer unless I got lucky with the poison - but against everything else its doing fine.
Saurus Oldblood
Revered Blade
Glyph Necklace
Cold One
light armour
shield
286
Scar Vet
BSB
Amulet of Itzl
Burning Blade
Cold One
light armour
shield
188
Scar Vet
Sword of Might
Bane Head
Enchanted Shield
Cold One
light armour
160
Skink Priest
Lv 2
Diadem
Scroll
150
16 Saurus
St, Ch
spears
216
16 Saurus
St, Ch
spears
216
12 Saurus
spears
144
10 Skinks 70
11 Skinks 77
5 saurus cav
St
huanchi
220
4 terradons
120
1 Razor 75
1 Sallie 75
total is 1997
Black Tabard - August 18, 2009 10:49 PM (GMT)
How has the Razordon worked out for you? I'm worried about fielding one once I start my LZ list. I'll be using 2 Sallies in mine.
Do any of your Saurus get destroyed by shooting? I plan on using 2 slightly bigger blocks to be on the safe side.
It's a neat list and you've done very well with it. Congrats!
Nethrag - August 20, 2009 03:42 PM (GMT)
The weapon teams in general have been pretty sub-par at their supposed job of shooting. A few exceptions (one game a sallie killed 7 tomb guard with one shot and another it made 2 blocks of orcs run with one shot :), the razor killed a wood elf alter noble)
People in general don't like the razor - I think he's not bad a killing fast cav and great at keeping characters honest and forcing them to stay in their units.
The best thing about both the razor and the sallie though is charging with them, US6 and US3 fear are great at rear/flank charges (esp as you have to do 3 wounds to the monster to remove the rear/flank bonus and can't attack the skinks). They're also the best thing for taking out artillery imo (terradons don't quite cut it in combat and they're rocks are far better used to kill a unit of fast cav or something.)
Yes a few saurus do die to shooting - can't be helped. However you'll be surprised at how few you need to reach the enemy, especially if there's a hero in there :)
Daggoth - August 20, 2009 06:38 PM (GMT)
I found sallies were too short-ranged to be of consistent help, but their shooting attack is near perfection in terms of power; -3 save for taking down cav, template for taking down infantry, panic for taking down hordes, flaming for taking down regen troops (or doing hydra & crew wounds).
My only problem with razors is that they get their crew killed easily and their range should be at least 3" more than it is. Interesting points by Nethrag though, fast cav is something that skinks can't handle but razors pwn, and terradons rarely succeed at war machine hunting even if they make it to combat; if they were a new unit rather than a heavily re-done one, I doubt anyone would suggest that role.
Glad to hear you say its a non-tourny build, lets me give more accurate/useful feedback.
1. I'd drop the lord and priest for a slann; give him the battle standard, regen for protection, becalming cognition, then some scrolls & diadem or scrolls & cube of darkness. He'll give you MUCH better magic D, +1 LD, a harder-to-kill BSB, 1 less stupidity test, and did I mention +1LD? Remember that cold blooded means +1LD is really closer to +2LD. All you'd give up is 5 no-armor save attacks on a risky combat lord and consolidate your magic D & BSB into a harder to kill target. You could even give him the warbanner and not need to drop anything else (slann+bsb+warbanner+1 extra power= 86 points to spend on scrolls & whatnot to be equal to the lord+priest & shifting who has the BS).
To put it in simple math:
(lord)286+(caddy)150+(scar vet's)BSB upgrade=451, LD8 lord w/ stupidity, 5 DD & 1 scroll.
Slann w/ Becalming cognition, regeneration, 2 scrolls, diadem of power, the battle standard & warbanner= 450
You trade a easy to kill caddy, +1CR on a scar vet & 5 admittedly powerful attacks for tons better magic D, potentially an actual but not OPed magic phase, better leadership, a harder to kill lord (the extra 2W, better ward, regen & KB immunity compensate for -1T, -3WS, no armor & -1 toughness).
2. Replace sword of might with pirana blade if you like banehead. This will also give you something to take down wraiths with easily, non-character monsters (which pop up outside tourny lists), and 1 wound getting through means 4 wounds to a GD or an auto-killed enemy lord of any other nature.
3. Putting a char in the cold one unit is a waste due to their small size and having saurus there. However, having 4 units testing for stupidity... even with coldblooded LD8, you WILL have your plans ruined often.
4. I imagine the units of saurus are 16 strong because a char will go in each unit, making them essentially 18 strong? If so good, if not drop them to 12 or up them to 18.
5. While it might be a good idea to test out which you like better, for a regular list its not that great to have a sally & razor. Better 2x1 of the same one IMO. As pointed out in the beginning, sallies aren't the type of unit thats rock/scissors depending on opponent, and razors... well, 2 units will let you cover both flanks, make 1 flank extra strong, or at least make sure 1 survives. Either way extra crew are essential on both types!
6. Not sure whats with the 11th skink. Drop it down to 10 (this would mean the theoretical slann could get 2 scrolls & cube of darkness btw, or diadem,scroll & cube)
7. Whatever you do, this list is waaaaay too character heavy. You have a very small number of troops and are relying completely on characters for your real hitting power. Its a bad idea that makes your list weaker, and honestly more troops=more enjoyable game for you and your opponent. Its a win-win situation when you favor troops over characters if you aren't trying to get best general at a GT.
Also, just in case you think this is forum theory-hammer, I've seen the "pure defense" slann list completely pwn enemies and played LM. Admittedly I've never used saurus much though, even in 6th.
ksuM - August 21, 2009 04:35 PM (GMT)
Nethrag - August 25, 2009 12:30 PM (GMT)
| QUOTE |
| 1. I'd drop the lord and priest for a slann; give him the battle standard, regen for protection, becalming cognition, then some scrolls & diadem or scrolls & cube of darkness. |
You mean make my army exactly like every other army out there. That was kinda the very thing I was trying to avoid, I wanted to show that
Were decent enough troops you could consistently win games with them without relying on the slann/engines. So, that's not happening. :D
| QUOTE |
| 2. Replace sword of might with pirana blade if you like banehead. |
I'll come to this later.
| QUOTE |
| 3. Putting a char in the cold one unit is a waste due to their small size and having saurus there. However, having 4 units testing for stupidity... even with coldblooded LD8, you WILL have your plans ruined often. |
Your 2 points here contradict each other. Putting a character in the huanchi totem saurus cav not only lets him get into combat quicker but reduces by one the number of stupid units I have if I were to spread the stupidity around.
| QUOTE |
| 4. I imagine the units of saurus are 16 strong |
They are :)
| QUOTE |
| 5. While it might be a good idea to test out which you like better, for a regular list its not that great to have a sally & razor. |
As I said and you agreed with - razors are better at shooting at fast cav. Skinks struggle with them somewhat and sallies aren't great either (too much partials and then 4's to wound). One of each lets me cover both situations. However they have been bought 4th crew members recently.
| QUOTE |
| 6. Not sure whats with the 11th skink. |
He was left over points - these have now gone to buying that extra crew member.
| QUOTE |
| 7. Whatever you do, this list is waaaaay too character heavy. |
It's 784 points on characters, that's not character heavy and the army has more troops than most lizardmen armies I see. It is infact approaching half the number of points spent on characters that the slann and 2 engines list has.
However, I'm definetly considering dropping the lord down to a hero, the lord only got put in because I was able to drop the engine that the first couple of games had to have in the list (as I was borrowing models). I haven't re-jigged the list to see what else it enables me to get in though. If I do the pirahna blade will probably see use.
Oh btw - got my first non-win with the list last wednesday, a draw vs some DE's. This was the game where stupidity really reared its ugly head (had one unit which marched forwards the first turn and then couldn't move the next three, kept my burning blade away from his hydra too, bah! lol!).
p.s.
| QUOTE |
| You have a very small number of troops and are relying completely on characters for your real hitting power. |
If you really belive that the saurus units don't have hitting power without the characters then you haven't played against saurus enough.
grupax - August 25, 2009 01:38 PM (GMT)
saurus with spears are to lizardmen what savage orcs with addional handweapon are to O&G, but without the disadvantages of frenzy, with better armour saves, the option to have a 3+AS, a consistent strenght 4, and cold blooded;
need we say more B) they're golden, but totally overshadowed.
Nethrag - August 25, 2009 02:50 PM (GMT)
Completely agree, they are a wonderful troops choice that sadly no-one seems to use (except the off spare 144 points for a unit of 12).
I play savage orcs in my orc and goblin list too, saveage orc boar boyz ftw! (they may die easily, but you only need one to get there! lol).
If I drop the lord down to a hero it comes out as I have 123 points to spend.
Not entirely sure what I want to do with them, or if its even a good idea.
Talonz - August 25, 2009 05:50 PM (GMT)
Whatever you do, do not play piranha blade with banehead. That faq ruling makes no sense given that they have redundant effects, and will only cause people to curse you.
decker_cky - August 25, 2009 09:31 PM (GMT)
| QUOTE (Talonz @ Aug 25 2009, 10:50 AM) |
| Whatever you do, do not play piranha blade with banehead. That faq ruling makes no sense given that they have redundant effects, and will only cause people to curse you. |
It makes perfect sense. 1x2x2=4. The old ruling where 1x2x2=3 was the one that made no sense.
Still, I think the banehead with a more offensive weapon would be a little more effective.
Nethrag - August 27, 2009 11:16 AM (GMT)
Yeah - that's what I've actually got. (SoM + banehead + enchanted shield). He tends to target enemy heroes with it as then 1 wound = death and that scares everyone, no matter if your wearing a pendant or not lol.
The pirana blade I'm liking less the more I look at it. I'm sure its great it a tournament list to take on flesh hounds etc but that's just not my usual opposition for this list.
Lord was decent in my first game yesterday (killed a charging khornate exalted hero on jugger with relative ease thanks to the no armour save weapon) and then rubbish in the second (only managing one wound to the dwarf BSB and then his unit broke and got run down). Won both games in the end - he's nice to have, just not sure he's quite worth the points.