View Full Version: Stegadon impact hits and terradon Qs

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Title: Stegadon impact hits and terradon Qs


Grarrzag - August 30, 2009 03:21 PM (GMT)
Hey guys, was playing a team battle yesterday, 5000pts per side. My friend made a stegadon flee, and it passed through a unit of friendly orcs, would that orc unit take d6+1 impact hits just like if a chariot had fleed through it?

Another question of mine is: If Terradons choose to use their "Doo-Doo a brick" ability (drop rocks), but their flight movement is sufficient to take it exactly on top of a unit instead of flying over it, does that allow them to drop rocks?


My thoughts to question 1 was that yes they would get impact hits, but I didn't have the time to dig up the rule in the brb to prove it.

My thoughts to question 2, I told my other friend that you cannot land on top of a unit as that was where he would be ending his movement, but he said they would land off to the side a bit therefore allowing him to drop rocks on my sorceror.

What do you guys think, and if it is possible can I get brb page#s please.

Thanks,
G.
:)

Lordy - August 30, 2009 03:57 PM (GMT)
Stegadons are immune to psy, they cannot flee unless you beat it in combat.

Yeah the Orcs would take impact hits friendly or not. Even if the stegadon flees through enemy troops they take impact hits and then it is removed if the unit was US5 or more.

Edit
Actually reading through the rules again, it doesn't say anything about Monsters doing impact hits, only Chariots. So it's confusing.

Bring on the Decker.

Daggoth - August 30, 2009 05:58 PM (GMT)
Actually these questions are easy to resolve. Also, first off, I assume the steg broke from combat. Since as Lordy pointed out its ITP and thus cannot voluntarily flee, but it *is* still capable of fleeing.

The orcs would not take impact hits. That rule is listed under the rules for chariots. Stegadons do impact hits, but that does not mean they cause impact hits when fleeing anymore than it means they auto-die when hit with S7. The only confusion is human nature telling your brain that a stegadon has 1 overlapping rule=stegadon behaves like the other unit.

Terradons, similar issue. If anything, drop rocks says you have to fly over the troops. It certainly does not give an exception to the basic rule that you can't land flying troops on an enemy unit. So your opponent has no ground to stand on there, if he doesn't agree then just say your unit is in combat with the terradons since they're in b2b, or move your troops in b2b with his but state they aren't actually engaged.

Lordy - August 30, 2009 07:50 PM (GMT)
If the Stegadon fled through enemy troops then i guess that won't cause impact hits either before it died?

Sherlocko - August 30, 2009 08:07 PM (GMT)
Still not a chariot, so no. :)

Meals - August 30, 2009 09:08 PM (GMT)
Yup just like Screamers you need to be able to land outside of 1" of an enemy unit or you can't drop rocks. Which combined with the 40mm square bases means you really need about 3" of movement left once you've passed over the unit...

But they only need to clip the unit to drop rocks so they can pass over them for .1" then change direction to attempt to land.

decker_cky - August 30, 2009 09:52 PM (GMT)
QUOTE (Sherlocko @ Aug 30 2009, 01:07 PM)
Still not a chariot, so no. :)

Bingo. Not for any logical reason, but stegadons aren't chariots and the impact hits is a rule affecting chariots.

Grarrzag - August 31, 2009 03:00 PM (GMT)
Ok thanks guys! Really helpful answers! :)

Daggoth - August 31, 2009 05:54 PM (GMT)
QUOTE (Grarrzag @ Aug 31 2009, 03:00 PM)
Ok thanks guys! Really helpful answers! :)

No problem. Its basically like christmas anytime a question is posted in here that isn't ambiguous. :D




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