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Title: 2400 points for 2250 tournament
Description: the choices, the choices....


buddha - September 10, 2009 01:26 PM (GMT)
The summer with all its work is over. I've finished three years of shipping and logistics studies and I once again have time to play with my dolls. There is a tournament here in Oslo, Norway the last weekend of october and I thought I'd head back to see if I could do better this year.

There have been a few tweaks to the comp meaning I can take 2400 points since they consider the beasts to be one of the armies that's in need of some help. Herds do rank up 5 wide and the unruly roll is now 2d6 with unruly only on a double 1.

Good for the beasts and good for me.
There is still the 3-2-1 comp, meaning no more than 3 of the same core unit, no more that 2 of the same special and no identical rare units. Non skirmishing infantry being the exception for core and herds are not skirmishing in regards to this rule. So no limit on number of herds, bestigors or dogs, but max 3 chariots.

Now, what to do, what to do.

I want my magic so I'm considering a lvl 4 great bray shaman and a couple of lvl 2 shamans. Not sure if I want to run a wargor as the general or the lvl 4 as the general and use the wargor as a BSB.

Special is pretty much set, a couple of units of minos and a couple of centigors, core will be whatever I have points for after filling up the remainder. Rare is where I don't know what to do.

I love my DO's, but I'm not sure about the spawns. They seldom do much, but I can't say the giant has done much in the games I've used it either. So should I go giant + DO or spawn + DO. Or should I finish the half painted Shaggoth and run small and big dragon ogres side by side?

Suggestions anyone? And, no I don't think I'll run Shaggoth + Giant even though it would scare the pants of some opponents and make them focus a lot of units and firepower on those two units. Still, it's 500 points and I do love my DO's.

the Thing in the Woods - September 12, 2009 04:37 PM (GMT)
well, undivided great shaman won't really earn its points back, so you better mark him. Shaggy is awesome model too, but you know it is so overpriced, you would be just wasting your points advantage

buddha - September 13, 2009 07:32 PM (GMT)
For a tournament I'm bound to play most battles against armies with monsters, chariots and cavalry. this means that Beast Covers is a very handy spell. So while a Great Bray might not kill enough enemy units to get it's points back it certainly can do a lot to help other units by stopping some of the units I'll be facing. So I think the GBS might be well worth it even if it has no mark.

I've had some luck with Khorne lately, but my army is painted to fit a Nurgle theme so I think I'll hold on to that even if it is less competitive. Honestly Nurgle has never really done much for me except provide my Minos with an armoursave. The magic is lousy and fearcausing and extra wounds on the characters does not help that much when everyone else gets better characters than us anyway. Still I got to be true to my theme.

I thought I'd start with something like this list I've made with Army Builder, try it out and see what needs to be changed. Hopefully I'll get in a few games with the comp rules for the tournament during the next month.

Odieman - September 17, 2009 07:36 AM (GMT)
Hi Gaute, I am going to the same tournamet, also with Beasts of Chaos. I played my beastmen at the Invasion tournament in Kristiansand recently, with surprising success. I ended with one 20-0 loss to DE, a draw and a winning Massacre against Dwarfs, a 16-4 Victory against VC, and a 12-8 win against OnG. Which placed me 8/24.

I basically played a 2250 pts version of the following list, altough used a shaggoth instead of DO, I had more beasts in my herds, and 4 more khorngors, also didnt have the shaman or the giant, but had one more chariot.

The list I am going to 2d6 challenge with is this list. I havent tested it yet, but I have good faith in the list.


Beastlord, Slaughterers Blade, chaos armour, crown of horns, mark of khorne, 215 goes with Khorngors

Wargor, Mark of Khorne, BSB, Heavy armour, enchanted shield, Great weapon, 138 goes with khorngors

Bray shaman, two dispel scrolls, 125 (hides wherevever he can)
Characters total: 464

18 Khorngors, mark of khorne, full command, warbanner, 316

Beast herd, 8 Ungors, 5 Gors, 2hw, mus, champ, 92
Beast herd, 7 Ungors, 6 Gors, 2hw, mus, champ, 95 These two units are there for ambushing, and if not, to set on my flanks, as flank protectors.

Beast herd, 8 Ungors, 7 gors, 2hw, mus, 84. This unit is for screening my Khorngors mainly.

5 warhounds, 30
5 warhounds, 30 (the two hound units, are expendable screeners for my khorngors and minotaurs)
1 Tuskgor chariot, 85
1 Tuskgor chariot, 85

5 centigors, shields, mus, 102
4 Minotaurs, mark of khorne, Great weapons, 229
4 Minotaurs, mark of Khorne, great weapons, 229

4 Dragon ogres, light armour, great weapons, 316
1 Chaos Giant, mutant montrosity, 225

Army total: 2398
DD: 8 + 2 scrolls
PD: 3

EDIT: Altough it should be said that in that torunament I had an advantage with the victory points chart. A difference in 1100 to me was a massacre.

decker_cky - September 17, 2009 02:07 PM (GMT)
That list you posted looks fine. Is there any restriction on magic? I think you'd probably be better with a nurgle beastlord and 3 L2 shamans. Ld7 really doesn't do it for me. But the list has lots of good hard hitting stuff with Ld8+, so the leadership shouldn't be too big of a problem.

If building freely for the best list, a doombull list has to be the way to go. Core infantry minotaurs repeated lots of times sounds like a winning combo to me with restrictions like this.

buddha - September 17, 2009 02:26 PM (GMT)
Ah, the Doombull option.
I guess I could paint up another 4 Minos for 3 mino units.
They are just laying around at the moment. The Doombull is about half done.

Maybe an extra DO as well to get that unit up to 4 guys.

The doombull, does he come on a 40x40 like minos or is he on a 50x50 base??

Although half of me says I should toss in some Khorngors with a BSB and the Beast banner there somewhere I just don't want to go down the path of the blood god.

3 units of marked minos, some DO's and a Doombull sure eats up them points fast.

Sherlocko - September 17, 2009 02:48 PM (GMT)
QUOTE (buddha @ Sep 17 2009, 04:26 PM)


The doombull, does he come on a 40x40 like minos or is he on a 50x50 base??

40x40, so heŽll fit right into the other big guys. :)

buddha - September 17, 2009 03:25 PM (GMT)
Quick playing around with numbers got me this.

Doombull MoN, Slaughterers Blade, HA
Shaman lvl2, Braystaff
Shaman lvl2, SoD

2x5 Hounds
2x 7+10 Herds, champ, mus
1x 5+7 herd
1x 15 bestigors, FC
3x chariots
2x 4 nurgle minos, LA, GW
1x 4 nurgle minos, LA, xHW
1x 3 DOs, LA, GW
2x beasts of nurgle

Playing this list just means fixing a few broken spears on ungors and painting 4 minos and the doombull.

It's lacking quite a bit in magic defense, but I'm used to that and I can always drop some dogs and the smaller herd for some scrolls

Odieman - September 17, 2009 08:53 PM (GMT)
I must say I like your list very much. And were it not for your poor magic defence, I would probably try to copy some of it. I have also contemplated going for a doombull army.
Its gona be fun seeing which of our two armies performs the best. You have more control, and your magic offense/help, will certainly help. But you may struggle against Lizards, VC and TK for example. Having an armoursave for your minos, is also something I miss.

As for the points for a couple of scrolls, you could cut 1 minotaur, from one of your units, as well as an ungor and you would have enough points for 2 scrolls.

Your doombull is probably gonna join a minotaur unit anyway, so then he could join the one with 3 minotaurs in it.

decker_cky - September 17, 2009 09:22 PM (GMT)
QUOTE (Odieman @ Sep 17 2009, 01:53 PM)
As for the points for a couple of scrolls, you could cut 1 minotaur, from one of your units, as well as an ungor and you would have enough points for 2 scrolls.

I'd drop 2 bestigors too then have 3 scrolls. Leave the bestigors unmarked and against gunline type armies you can hide the doombull there (IMO you only really need 10 bestigors + doombull IMO).

I might try to free up some points for centigors there too. Things like the nurgle mark on your spawn, one of the herds and a few spare bestigors might be better served that way.

buddha - September 18, 2009 11:14 AM (GMT)
So just 10 bestigors to keep the doombull out of bullets harm.

Doombull, MoN, Slaugtherers blade, HA
Brayshaman lvl 2, braystaff, dispel scroll
Brayshaman lvl 2, SoD, dispel scroll
4x Nurgle Minos, GW, LA
4x Nurgle Minos, GW, LA
4x Nurgle Minos, xHW, LA
3x DO's, GW, HA
2x spawns
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
5x Hounds
5x Hounds
5x hounds
10x Bestigors, Mus, Champ
7+10 herd, mus, champ
7+11 herd, mus, champ
5x Centigors, shield, LA

A giant would be fun.
Not reliable, but fun.

Doombull, MoN, Slaugtherers blade, HA
Brayshaman lvl 2, braystaff, dispel scroll
Brayshaman lvl 2, SoD, dispel scroll
4x Nurgle Minos, GW, LA
4x Nurgle Minos, GW, LA
4x Nurgle Minos, xHW, LA
3x DO's, GW, HA
Chaos Giant
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
10x Bestigors, Mus, Champ
7+11 herd, mus, champ
7+11 herd, mus, champ
5x Centigors, shield, LA

Dunno. It feels wrong, to little magic. I do like magic even if the Lore of Nurgle sucks, I feel like I should have some more magic.

Beastlord, MoN, Chaos Armor, CoH, Slaughterers blade
Brayshaman lvl 2, MoN, SoD, dispel scroll
Brayshaman lvl 2, Braystaff, dispel scroll
Brayshaman lvl 2, Braystaff, dispel scroll
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
15x Bestigors, FC
7+12 herd, mus, champ
7+11 herd, mus, champ
5x Centigors, shield, LA, throwing axes
4x Nurgle Minos, GW, LA
4x Nurgle Minos, xHW, LA
3x DO's, GW, HA
Chaos Giant

I've never taken a Nurgle based army past 2000 points. Can't get my head around it. Guess I just need to play a few games at that size and see where it takes me.

Underdawg - September 29, 2009 09:45 AM (GMT)
Hi
The Nurgle Doombull list look avesome, not something I would like to go up against.

I'm bringing my own beasts of course, the comp rules in this tournament is just too good to pass up. Altough I rearly go for power builds so it will be lot of herds and an undivided beastlord.

Odieman, thanks for showing my brother that beasts really can beat up VC :)

buddha - October 9, 2009 03:00 PM (GMT)
I just looked thru my boxes of unpainted beasts and found 4 minos and a the doombull so I'm going for the Nurgle Doombull list.

Doombull, MoN, Slaugtherers blade, HA
Brayshaman lvl 2, braystaff, dispel scroll
Brayshaman lvl 2, SoD, dispel scroll
4x Nurgle Minos, GW, LA
4x Nurgle Minos, GW, LA
4x Nurgle Minos, xHW, LA
3x DO's, GW, HA
Chaos Giant
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
10x Bestigors, Mus, Champ
7+11 herd, mus, champ
7+11 herd, mus, champ
5x Centigors, shield, LA

Any obvious changes you guys can think of??
I guess I'll start greenstuffing the minos tomorrow so I can start painting them sometime next week.

buddha - October 18, 2009 06:31 PM (GMT)
Tried out the Nurgle Doombull list agianst some dwarves and some wood elves today.

Doombull, MoN, Slaugtherers blade, HA
Brayshaman lvl 2, braystaff, dispel scroll
Brayshaman lvl 2, SoD, dispel scroll
4x Nurgle Minos, GW, LA
4x Nurgle Minos, GW, LA
4x Nurgle Minos, xHW, LA
3x DO's, GW, HA
Chaos Giant
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
15x Bestigors, Full Command
7+10 herd, mus,
5+6 herd,
5x Centigors, shield, LA, mus

The dwarves played a varied anvil list with two units of miners, white beards, quarrelers, gyrocopter, 2x bolt throwers, a cannon, organ gun, warriors, anvil, and thunderers.

He got lucky with his shooting the first couple of rounds and used the anvil to get his longbeards into combat. My giant attracted a fair amount of shooting, and died before getting into combat. All in all I thought my army handled pretty good even though the dwarves got a minor victory (about 400 points). Apart from the Longbeards, none of the dwarven units proved to be any problems, and for the most part I did manage to get my units to where I wanted them without creating any traffic jam.

The elves proved to be a different story.
3 glade guard, 3 dryads, 2 wild riders, 2 glade riders, waywatchers, wardancers with noble, 1 eagle, warhawk riders, altar noble (HODA), lvl 3 spell user.

Lots of 18 charge ranges, lots of movement, and after turn 2 I had lots of units behind my ranks and I was slowly picked apart.

Not a good fight for me at all.

I'm considering dropping the giant for a couple of spawns and spend the remaining points on a small herd and some dogs.

I'm also considering running the minos in units of 3 to reduce the chance of traffic jams, that would give me points for another unit of minos.

Doombull, MoN, Slaugtherers blade, HA
Brayshaman lvl 2, braystaff, dispel scroll
Brayshaman lvl 2, SoD, dispel scroll
3x Nurgle Minos, GW, LA
3x Nurgle Minos, GW, LA
3x Nurgle Minos, GW, LA
3x Nurgle Minos, xHW, LA
3x DO's, GW, HA
2x spawn
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
15x Bestigors, FC
7+10 herd, mus,
4+6 herd
5x Centigors, shield, LA, mus

And then use the remaining points on dogs or a small herd.
Any thoughts??

Beastlord Karankawa - October 18, 2009 09:24 PM (GMT)
I found that units of 3 models for minotaurs works very well - less congested, cheaper, and still deliver the same number of attacks (as a lot of times the 4th minotaur doesn't make it into HTH).

buddha - October 20, 2009 11:13 AM (GMT)
The WE player I lost against this weekend suggested using mino units of 5 with a banner. Granted the need to take 6 wounds before needing to take a panic check, but they cost a lot and I cant even imagine the traffic jam they would cause if one tried to run them 5 wide.

Anyone have any experience with 5 minos and a banner?

Succotash - October 20, 2009 11:49 AM (GMT)
Did an advice post on minotaurs way back when. i talked about using 5 wide minos with a banner and a champ. Basically it is a very good unit to have one of in some cases. More wounds, more attacks and the champ allows you to challenge out the opponents champ and thus pass the wounds around a little so you protect one more mino. Problem is it really doesn't work well against the big 3 now or against wood elves.

It was effective against the 1 attack knight lists of old, now with the multiple attack knights floating around all over the place it is a very bad idea. Also against WE it is looking to get you in trouble. WEs have some very mobile hard hitting troops. Thus the odds of a large mino unit hitting anything of value are low. You will have a hard time wheeling and once he gets behind them you will never be able to catch a skirmish unit. So in your case i would not recommend 5 wide minos. They won't provide you with anything two units of 3 wouldn't do better.

Beastlord Karankawa - October 20, 2009 11:56 AM (GMT)
Large unit of 5 with all the bells and whistles comes to about the same points cost as two units of 3. Generally, two units of 3 is more tactically versatile than one unit of 5 (hit two units, one to back up the other, extra chance to stay in combat, extra chance to run down something, extra target for your opponent to deal with, etc.)

buddha - October 20, 2009 12:40 PM (GMT)
Argh!!!

If only, minos could be marked like other units, and not only like the general.
If only, we had our new book.
If only, I had a drawer full of trolls.
If only......

Well, I guess I'll go with 3-packs of minos then.

buddha - October 28, 2009 10:28 AM (GMT)
The doombull is out at the moment, I thought about trying a khorne doomebull list, but since there is a PD and DD cap on 10 dice I might as well try something else.

I've put together a completely different list that I'm going to try out against some TK later today.
Still the same comp and just over a week to decide on a list.

There have been a few tweaks to the comp meaning I can take 2400 points since they consider the beasts to be one of the armies that's in need of some help. Herds do rank up 5 wide and the unruly roll is now 2d6 with unruly only on a double 1.

Good for the beasts and good for me.
There is still the 3-2-1 comp, meaning no more than 3 of the same core unit, no more that 2 of the same special and no identical rare units. Non skirmishing infantry being the exception for core and herds are not skirmishing in regards to this rule. So no limit on number of herds, bestigors or dogs, but max 3 chariots.

Great Bray Shaman MoCU, lvl 4, SoD, Dispel scroll
Bray Shaman MoCU, Goretooth, scroll, braystaff
Bray Shaman MoCU, scroll, braystaff
BSB Wargor Khorne, Beast Banner
16x Khornegors, FC, Warbanner
6+10 Herd, champion, musician
5+7 Herd, champion, musician
5x Hounds
5x Hounds
1x Chariot, MoK
1x Chariot, MoS
1x Chariot, MoCU
5x Centigors, LA, Shield, Axes, Mus
3x Minos, MoCU, GW
3x Minos, MoCU, GW
3x Dragon Ogres, LA, GW
2x Fiends of Slaneesh

10 PD
9 DD
3 scrolls

I know the herds should be bigger to protect the shamans, but I want to test it out before I start dropping hounds, some khornegors and the warbanner.

buddha - October 28, 2009 09:16 PM (GMT)
After a difficult test match against a TK army, with casket placed in plain view on a hill, I have some changes I feel like making.

Due to comp rules on dispel dice and scrolls I'll drop one scroll. I'll also drop the mark on the khorne chariot, drop the warbanner (what was I thinking anyway), maybe change the Beast banner for the Vitriolic totem and. This should free up around 100 points for small herd and some extra gors/ungors in the two larger herds. Maybe drop a couple of the khornegors as well to get some points for the Crown of Horns for the Great Bray.

buddha - October 29, 2009 10:11 AM (GMT)
Looked over the points and got some more dogs, an extra small herd and beefed up the two other herds a bit. Not an army that will win any tournaments, but will probably be fun to play.


Great Bray Shaman MoCU, lvl 4, SoD, CoH, scroll
Bray Shaman MoCU, Goretooth, braystaff
Bray Shaman MoCU, scroll, braystaff
BSB Wargor Khorne, HA, GW, Vitriolic Totem (yes, comp says I can give him all normal weapon options)
16x Khornegors, FC
7+10 Herd, champion, musician
7+10 Herd, champion, musician
5+5 herd
5x Hounds
5x Hounds
5x Hounds
1x Chariot, MoS
1x Chariot, MoCU
1x Chariot, MoCU
5x Centigors, LA, Shield, Axes, Mus
3x Minos, MoCU, GW
3x Minos, MoCU, GW
3x Dragon Ogres, LA, GW
2x Fiends of Slaneesh


Beastlord Karankawa - October 29, 2009 12:35 PM (GMT)
Looks like a solid, balanced, list! When do you test it out?

buddha - October 29, 2009 12:57 PM (GMT)
QUOTE (Beastlord Karankawa @ Oct 29 2009, 12:35 PM)
Looks like a solid, balanced, list! When do you test it out?

I'll probably get in a match against the TK army that beat me yesterday sometime next week, and I'll probably also get a match against a dwarven Anvil list before the tournament. So a couple of games next week to refine my use of the list.

buddha - November 4, 2009 07:13 AM (GMT)
The fight against the deadites from the lands of Araby was canceled due to the liche priests nasty cough.

I did play against some dwarves yesterday and had some success.

Against the dwarves I did not get to use my scrolls and impressive amount of dispel, and with a whopping 8 dispel and 2 spellbreakers very little of my magic made it. Stil, I got the crucial Wild Call off in the last round and took out some nasty miners and while it ended up a draw I did manage to sneak ahead of him on points.

I suffered a bit from traffic jams due to the anvil slowing down my DO's a couple of rounds, but as a whole I thought the list worked very nicely. The Wolf Hunts works nicely on spawns, chariots and centigors, I had not really thought that much about that spell, since it does not affect my best units, but with 9 units it can effect it's still a worthwhile spell.

I'm pretty happy about how the list worked and it was fun to play even if my magic phase was killed by the dwarves. I think I got off 5 spells total with 9 PD per round.

I think I'll use this list for the tournament this weekend, and then I'll might play around with some slaneesh lists while waiting for February.

Karlore - November 4, 2009 09:23 AM (GMT)
If this list is for the same tournament am I mistaken in reading that you can only have 1 of a rare unit? i.e Chaos Spawn. I just noticed that the OP had mentioned a 3-2-1 rule.

buddha - November 4, 2009 01:39 PM (GMT)
QUOTE (Karlore @ Nov 4 2009, 09:23 AM)
If this list is for the same tournament am I mistaken in reading that you can only have 1 of a rare unit? i.e Chaos Spawn. I just noticed that the OP had mentioned a 3-2-1 rule.

Yes, 3-2-1 comp, but since spawns are a 2-1 choice I can have 2 spawns.




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